Transition to .Net Core and VSCode in progress.
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@@ -1,6 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.UI.Modular;
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using System;
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@@ -28,7 +27,7 @@ namespace RhythmBullet.Audio.Visualizer
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binsPerBar = tsp.GetCurrentSpectrum().Length / BAR_COUNT;
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barValue = new int[BAR_COUNT];
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rectangleRenderer = new RectangleRenderer();
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rectangleRenderer = new RectangleRenderer(graphicsDevice);
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}
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public override void Update(GameTime gameTime)
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@@ -39,7 +38,7 @@ namespace RhythmBullet.Audio.Visualizer
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base.Update(gameTime);
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}
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public override void Draw(SpriteBatch batch)
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public override void Draw(ConsistentSpriteBatch batch)
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{
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if (disposed) throw new ObjectDisposedException(GetType().Name);
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rectangleRenderer.Begin(true);
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