change all logging to the gdx system; removed unused debug outputs
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2c9fd2ecfd
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7ca69899b3
@ -61,7 +61,6 @@ public class RhythmBullet extends Game {
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@Override
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public void create() {
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Gdx.app.setLogLevel(Application.LOG_DEBUG);
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prefs = Gdx.app.getPreferences("PolyJet_Preferences");
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if (getPrefs().getBoolean("fullscreen", true)) {
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@ -180,9 +180,10 @@ public class BasicVisualizer extends VisualizerCore {
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}
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public void addMirrorVisualizer(MirrorVisualizer mirror) {
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updatePositionInfo();
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mirror.setup(bars, xPos, yPos, rotation);
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mirrors.add(mirror);
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updatePositionInfo();
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setxPos(((getWidth() - getActualWidth())/2f));
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}
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public void removeMirrorVisualizer(MirrorVisualizer mirror) {
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@ -218,7 +219,6 @@ public class BasicVisualizer extends VisualizerCore {
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}
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public int getSpaceBetweenBars() {
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System.out.println(spaceBetweenBars);
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return spaceBetweenBars;
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}
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}
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@ -163,7 +163,7 @@ public class Mp3Manager implements MusicManager {
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try {
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decoder.decodeFrame(header, bitstream);
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} catch (ArrayIndexOutOfBoundsException | DecoderException e) {
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System.out.println(e);
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Gdx.app.error("Shader Error", e.toString());
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}
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bitstream.closeFrame();
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bytesRead = sampleBuffer.reset();
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@ -187,13 +187,11 @@ public class Mp3Manager implements MusicManager {
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@Override
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public void pause() {
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Gdx.app.debug("MP3Manager", "Pausing...");
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playbackMusic.pause();
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}
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@Override
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public void play() {
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Gdx.app.debug("Mp3Manager", "MP3 Playing...");
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playbackMusic.play();
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}
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@ -42,6 +42,12 @@ public class MusicListController extends Observable implements OnCompletionListe
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}
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}
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public void pause() {
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if (mm != null) {
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mm.pause();
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}
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}
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public void setMusicByIndex(int index) {
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this.currentPlaybackID = index;
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loadMusic();
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@ -56,12 +56,13 @@ public class Visualizer extends Widget implements Disposable {
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@Override
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public void act(float delta) {
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if (mm != null && mm.isFinishedLoading() && !mmSet) {
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Gdx.app.debug("Visualizer", "\nsample count: " + mm.getSampleCount()
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+ "\nDuration in seconds: " + mm.getDuration() +
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"\nSample rate: " + mm.getSampleRate());
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vis.setMM(mm);
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visRefreshRate = mm.getReadWindowSize()/mm.getSampleRate();
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mmSet = true;
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Gdx.app.debug("Visualizer", "\nsample count: " + mm.getSampleCount()
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+ "\nDuration in seconds: " + mm.getDuration() +
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"\nSample rate: " + mm.getSampleRate() +
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"\nRefresh rate: " + visRefreshRate);
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}
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vis.update(delta);
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@ -154,7 +155,6 @@ public class Visualizer extends Widget implements Disposable {
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}
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int originalPos = buffer.position();
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System.out.println(visRefreshRate);
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playingBuffer = ShortBuffer.allocate(buffer.capacity());
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buffer.rewind();
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playingBuffer.put(buffer);
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@ -53,7 +53,6 @@ public class MainPage extends Page implements Observer {
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table.align(Align.center);
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table.defaults().space(10f);
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addActor(table);
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playButton = new TextButton("Start!", core.getDefaultSkin());
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playButton.addListener(new ChangeListener() {
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@Override
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@ -162,7 +162,7 @@ public class OptionsPage extends Page {
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}
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public void saveOptions(Preferences prefs) {
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Gdx.app.debug("Preferences", "Saved all basic options page values.");
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prefs.putString("music dir", directoryField.getText());
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Gdx.app.debug("Preferences", "Saved all basic options page values.");
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}
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}
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@ -24,7 +24,6 @@ public class LoadingWindow extends Window implements Disposable {
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Image loading = new Image(skin, "loading");
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loading.addAction(Actions.forever(Actions.rotateBy(-360f, 2f)));
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add(loading).left();
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System.out.println(loading.getHeight());
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setSize(loading.getWidth()+20f, loading.getHeight()+40f);
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@ -98,29 +98,29 @@ public class GameScreen extends ScreenAdapter {
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Gdx.app.debug("Shader", "using glow shader");
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brightFilterShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/bright_filter.fsh"));
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if (!brightFilterShader.isCompiled()) {
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System.err.println(brightFilterShader.getLog());
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Gdx.app.error("Shader Error", brightFilterShader.getLog());
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System.exit(0);
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}
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if (brightFilterShader.getLog().length() != 0) {
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System.out.println(brightFilterShader.getLog());
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Gdx.app.error("Shader Error", brightFilterShader.getLog());
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}
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gaussianBlurShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/gaussian_blur.fsh"));
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if (!gaussianBlurShader.isCompiled()) {
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System.err.println(gaussianBlurShader.getLog());
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Gdx.app.error("Shader Error", gaussianBlurShader.getLog());
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System.exit(0);
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}
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if (gaussianBlurShader.getLog().length() != 0) {
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System.out.println(gaussianBlurShader.getLog());
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Gdx.app.error("Shader Error", gaussianBlurShader.getLog());
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}
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combineShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/combine.fsh"));
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if (!combineShader.isCompiled()) {
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System.err.println(combineShader.getLog());
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Gdx.app.error("Shader Error", combineShader.getLog());
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System.exit(0);
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}
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if (combineShader.getLog().length() != 0) {
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System.out.println(combineShader.getLog());
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Gdx.app.error("Shader Error", combineShader.getLog());
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}
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@ -131,80 +131,11 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen {
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}
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});
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mlc.getMusicList().deleteObservers();
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mlc.deleteObservers();;
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mlc.deleteObservers();
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mlc.addObserver(musicSelectionPage);
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mlc.addObserver(mainPage);
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mlc.getMusicList().addObserver(mainPage);
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}
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public void attemptLoadShaders() {
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if (core.getPrefs().getBoolean("glow shader", true)) {
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if (core.getPrefs().getBoolean("enhanced glow", false)) {
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blurlvl = 5;
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} else {
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blurlvl = 1;
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}
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batch = new SpriteBatch();
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screenViewport = new ScreenViewport();
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screenViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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((OrthographicCamera) screenViewport.getCamera()).setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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Gdx.app.debug("Shader", "using glow shader");
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brightFilterShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/bright_filter.fsh"));
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if (!brightFilterShader.isCompiled()) {
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System.err.println(brightFilterShader.getLog());
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System.exit(0);
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}
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if (brightFilterShader.getLog().length() != 0) {
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System.out.println(brightFilterShader.getLog());
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}
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gaussianBlurShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/gaussian_blur.fsh"));
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if (!gaussianBlurShader.isCompiled()) {
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System.err.println(gaussianBlurShader.getLog());
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System.exit(0);
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}
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if (gaussianBlurShader.getLog().length() != 0) {
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System.out.println(gaussianBlurShader.getLog());
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}
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combineShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/combine.fsh"));
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if (!combineShader.isCompiled()) {
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System.err.println(combineShader.getLog());
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System.exit(0);
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}
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if (combineShader.getLog().length() != 0) {
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System.out.println(combineShader.getLog());
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}
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if (Gdx.graphics.getWidth() < 1024) {
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fboSize = 1024;
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} else if (Gdx.graphics.getWidth() < 2048) {
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fboSize = 2048;
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} else {
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fboSize = 4096;
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}
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lightFilterBuffer = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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normalBuffer = new FrameBuffer(Format.RGBA8888, fboSize, fboSize, false);
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hBlur = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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vBlur = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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fboRegion = new TextureRegion(normalBuffer.getColorBufferTexture());
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fboRegion.flip(false, true);
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combineShader.begin();
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combineShader.setUniformi("u_texture1", 1);
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combineShader.end();
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vBlur.getColorBufferTexture().bind(1);
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0);
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}
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ShaderProgram.pedantic = false;
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}
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@Override
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@ -333,7 +264,7 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen {
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}
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public void unloadShaders() {
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try {
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if (core.getPrefs().getBoolean("glow shader")) {
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brightFilterShader.dispose();
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combineShader.dispose();
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gaussianBlurShader.dispose();
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@ -341,8 +272,6 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen {
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lightFilterBuffer.dispose();
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vBlur.dispose();
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hBlur.dispose();
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} catch (NullPointerException e) {
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saveAll();
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}
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brightFilterShader = null;
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@ -387,4 +316,75 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen {
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public OptionsPage getOptionsPage() {
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return optionsPage;
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}
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public void attemptLoadShaders() {
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if (core.getPrefs().getBoolean("glow shader", true)) {
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if (core.getPrefs().getBoolean("enhanced glow", false)) {
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blurlvl = 5;
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} else {
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blurlvl = 1;
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}
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batch = new SpriteBatch();
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screenViewport = new ScreenViewport();
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screenViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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((OrthographicCamera) screenViewport.getCamera()).setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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Gdx.app.debug("Shader", "using glow shader");
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brightFilterShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/bright_filter.fsh"));
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if (!brightFilterShader.isCompiled()) {
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Gdx.app.error("Shader Error", brightFilterShader.getLog());
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System.exit(0);
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}
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if (brightFilterShader.getLog().length() != 0) {
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Gdx.app.error("Shader Error", brightFilterShader.getLog());
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}
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gaussianBlurShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/gaussian_blur.fsh"));
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if (!gaussianBlurShader.isCompiled()) {
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Gdx.app.error("Shader Error", gaussianBlurShader.getLog());
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System.exit(0);
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}
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if (gaussianBlurShader.getLog().length() != 0) {
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Gdx.app.error("Shader Error", gaussianBlurShader.getLog());
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}
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combineShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/combine.fsh"));
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if (!combineShader.isCompiled()) {
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Gdx.app.error("Shader Error", combineShader.getLog());
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System.exit(0);
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}
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if (combineShader.getLog().length() != 0) {
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Gdx.app.error("Shader Error", combineShader.getLog());
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}
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if (Gdx.graphics.getWidth() < 1024) {
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fboSize = 1024;
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} else if (Gdx.graphics.getWidth() < 2048) {
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fboSize = 2048;
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} else {
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fboSize = 4096;
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}
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lightFilterBuffer = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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normalBuffer = new FrameBuffer(Format.RGBA8888, fboSize, fboSize, false);
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hBlur = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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vBlur = new FrameBuffer(Format.RGBA8888, fboSize/2, fboSize/2, false);
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fboRegion = new TextureRegion(normalBuffer.getColorBufferTexture());
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fboRegion.flip(false, true);
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combineShader.begin();
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combineShader.setUniformi("u_texture1", 1);
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combineShader.end();
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vBlur.getColorBufferTexture().bind(1);
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0);
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}
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ShaderProgram.pedantic = false;
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}
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}
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