progress on text buttons (untested)
This commit is contained in:
parent
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commit
6f43cbffbb
@ -54,6 +54,8 @@
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<Compile Include="Audio\Visualizer\HorizontalVisualizer.cs" />
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<Compile Include="Audio\Visualizer\HorizontalVisualizer.cs" />
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<Compile Include="Screens\MainMenu\MainPage.cs" />
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<Compile Include="Screens\MainMenu\MainPage.cs" />
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<Compile Include="Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Utilities\DataTypes\NinePatch.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\Interactive\TextButton.cs" />
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<Compile Include="Utilities\Camera\Camera2D.cs" />
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<Compile Include="Utilities\Camera\Camera2D.cs" />
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<Compile Include="Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Utilities\Input\IInputListener.cs" />
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<Compile Include="Utilities\Input\IInputListener.cs" />
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@ -61,7 +63,7 @@
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<Compile Include="Utilities\Input\InputUtilities.cs" />
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<Compile Include="Utilities\Input\InputUtilities.cs" />
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<Compile Include="Utilities\Persistence\Preferences.cs" />
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<Compile Include="Utilities\Persistence\Preferences.cs" />
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<Compile Include="Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\Interactive\Button.cs" />
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<Compile Include="Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Screens\MainMenu\MainScreen.cs" />
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<Compile Include="Screens\MainMenu\MainScreen.cs" />
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@ -152,7 +154,9 @@
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<None Include="app.manifest" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Screens\UI\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets" Condition="Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" />
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<Import Project="..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets" Condition="Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" />
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@ -3,12 +3,16 @@ using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.UI.Book;
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using RhythmBullet.UI.Book;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.UI.Modular.Modules;
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using RhythmBullet.Utilities.UI.Modular.Modules;
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using RhythmBullet.Utilities.UI.Modular.Modules.Interactive;
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namespace RhythmBullet.Screens.MainMenu
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namespace RhythmBullet.Screens.MainMenu
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{
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{
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internal class MainPage : Page
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internal class MainPage : Page
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{
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{
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Image title;
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Image title;
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TextButton playButton;
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TextButton quitButton;
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internal MainPage(ContentManagerController assets) : base(0, 0)
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internal MainPage(ContentManagerController assets) : base(0, 0)
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{
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{
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title = new Image(assets.Get<Texture2D>("title"));
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title = new Image(assets.Get<Texture2D>("title"));
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.DataTypes
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namespace RhythmBullet.Utilities.DataTypes
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{
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{
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public struct NinePatch
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public class NinePatch
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{
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{
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public Color color;
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public Color color;
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readonly Texture2D texture;
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readonly Texture2D texture;
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@ -34,8 +34,6 @@ namespace RhythmBullet.Utilities.DataTypes
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this.c = c;
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this.c = c;
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this.d = d;
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this.d = d;
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sourceRectangle = new Rectangle();
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drawnRectangle = new Rectangle();
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color = Color.White;
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color = Color.White;
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}
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}
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@ -1,5 +1,7 @@
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.UI.Modular;
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using RhythmBullet.UI.Modular;
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using RhythmBullet.Utilities.DataTypes;
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using RhythmBullet.Utilities.Input;
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using RhythmBullet.Utilities.Input;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -11,13 +13,20 @@ namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
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{
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{
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public delegate bool Clicked();
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public delegate bool Clicked();
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public class BasicButton : UIModuleGroup
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public class Button : UIModule
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{
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{
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private NinePatch background;
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public event Clicked Listeners;
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public event Clicked Listeners;
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public BasicButton()
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public Button(NinePatch background = null)
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{
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{
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this.background = background;
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}
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public override void Draw(SpriteBatch batch)
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{
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background?.Draw(batch, bounds);
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base.Draw(batch);
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}
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}
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public sealed override bool MouseStateChanged(MouseState state)
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public sealed override bool MouseStateChanged(MouseState state)
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@ -29,7 +38,8 @@ namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
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OnClick();
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OnClick();
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}
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}
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Highlighted = true;
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Highlighted = true;
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} else
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}
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else
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{
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{
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Highlighted = false;
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Highlighted = false;
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}
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}
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@ -0,0 +1,37 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.UI.Modular.Modules;
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using RhythmBullet.Utilities.DataTypes;
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using RhythmBullet.Utilities.UI.Modular.Modules.Interactive;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
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{
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internal class TextButton : Button
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{
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private TextLabel label;
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internal TextButton(string text, SpriteFont font, NinePatch background) : base(background)
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{
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label = new TextLabel(font, text);
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label.autoScale = true;
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}
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public override void Update(GameTime gameTime)
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{
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label.bounds = bounds;
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label.Update(gameTime);
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base.Update(gameTime);
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}
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public override void Draw(SpriteBatch batch)
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{
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label.Draw(batch);
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base.Draw(batch);
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}
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}
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}
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@ -51,11 +51,21 @@ namespace RhythmBullet.UI.Modular
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Parent.RemoveModule(this);
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Parent.RemoveModule(this);
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}
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}
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/// <summary>
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/// Called whenever the keyboard state is changed.
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/// </summary>
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/// <param name="state">The current keyboard state.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool KeyboardStateChanged(KeyboardState state)
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public virtual bool KeyboardStateChanged(KeyboardState state)
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{
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{
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return true;
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return true;
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}
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}
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/// <summary>
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/// Called whenever the state of the mouse changes. This includes movement.
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/// </summary>
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/// <param name="state">The current state of the mouse.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool MouseStateChanged(MouseState state)
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public virtual bool MouseStateChanged(MouseState state)
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{
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{
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return true;
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return true;
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@ -46,8 +46,8 @@ namespace RhythmBullet.UI.Modular
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{
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{
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int offsetX = module.bounds.X;
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int offsetX = module.bounds.X;
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int offsetY = module.bounds.Y;
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int offsetY = module.bounds.Y;
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module.bounds.X = bounds.X + offsetX;
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module.bounds.X = bounds.X + offsetX - (int)module.origin.X;
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module.bounds.Y = bounds.Y + offsetY;
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module.bounds.Y = bounds.Y + offsetY - (int)module.origin.Y;
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module.Draw(batch);
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module.Draw(batch);
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module.bounds.X = offsetX;
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module.bounds.X = offsetX;
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module.bounds.Y = offsetY;
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module.bounds.Y = offsetY;
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@ -94,7 +94,7 @@ namespace RhythmBullet.UI.Modular
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{
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{
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module.KeyboardStateChanged(state);
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module.KeyboardStateChanged(state);
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}
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}
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return false;
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return base.KeyboardStateChanged(state);
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}
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}
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public override bool MouseStateChanged(MouseState state)
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public override bool MouseStateChanged(MouseState state)
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@ -103,7 +103,7 @@ namespace RhythmBullet.UI.Modular
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{
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{
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module.MouseStateChanged(state);
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module.MouseStateChanged(state);
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}
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}
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return false;
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return base.MouseStateChanged(state);
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}
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}
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}
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}
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}
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}
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