added pellet entity as well as minor changes to collision functions
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@@ -96,4 +96,18 @@ public class EntityController {
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break;
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}
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}
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public void deathClean() {
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for (int i = 0; i < activeAllies.size; i ++) {
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if (activeAllies.get(i).isDead()) {
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free(activeAllies.get(i));
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}
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}
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for (int i = 0; i < activeEnemies.size; i++) {
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if (activeEnemies.get(i).isDead()) {
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free(activeEnemies.get(i));
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}
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}
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}
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}
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