rename project and game to RhythmBullet
This commit is contained in:
parent
db27f7dbae
commit
54c61fcba5
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="zero1hd.polyjet"
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package="zero1hd.rhythmbullet"
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android:versionCode="1"
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android:versionCode="1"
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android:versionName="1.0" >
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android:versionName="1.0" >
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@ -12,7 +12,7 @@
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android:label="@string/app_name"
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android:label="@string/app_name"
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android:theme="@style/GdxTheme" >
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android:theme="@style/GdxTheme" >
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<activity
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<activity
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android:name="zero1hd.polyjet.AndroidLauncher"
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android:name="zero1hd.rhythmbullet.AndroidLauncher"
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android:label="@string/app_name"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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android:screenOrientation="landscape"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
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@ -18,7 +18,7 @@ android {
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exclude 'META-INF/robovm/ios/robovm.xml'
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exclude 'META-INF/robovm/ios/robovm.xml'
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}
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}
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defaultConfig {
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defaultConfig {
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applicationId "zero1hd.polyjet"
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applicationId "zero1hd.rhythmbullet"
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minSdkVersion 9
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minSdkVersion 9
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targetSdkVersion 25
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targetSdkVersion 25
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}
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}
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@ -71,7 +71,7 @@ task run(type: Exec) {
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}
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}
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def adb = path + "/platform-tools/adb"
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def adb = path + "/platform-tools/adb"
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'zero1hd.polyjet/zero1hd.polyjet.AndroidLauncher'
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'zero1hd.rhythmbullet/zero1hd.rhythmbullet.AndroidLauncher'
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}
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}
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// sets up the Android Eclipse project, using the old Ant based build.
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// sets up the Android Eclipse project, using the old Ant based build.
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<resources>
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<string name="app_name">Polyjet</string>
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<string name="app_name">RhythmBullet</string>
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</resources>
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</resources>
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@ -1,10 +1,10 @@
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package zero1hd.polyjet;
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package zero1hd.rhythmbullet;
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import android.os.Bundle;
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import android.os.Bundle;
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import zero1hd.rhythmbullet.Main;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import zero1hd.polyjet.Main;
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public class AndroidLauncher extends AndroidApplication {
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public class AndroidLauncher extends AndroidApplication {
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@Override
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@Override
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@ -16,7 +16,7 @@ allprojects {
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version = '1.0'
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version = '1.0'
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ext {
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ext {
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appName = "Polyjet"
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appName = "RhythmBullet"
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gdxVersion = '1.9.6'
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gdxVersion = '1.9.6'
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roboVMVersion = '2.3.0'
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roboVMVersion = '2.3.0'
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box2DLightsVersion = '1.4'
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box2DLightsVersion = '1.4'
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@ -1,4 +1,4 @@
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package zero1hd.polyjet;
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package zero1hd.rhythmbullet;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Game;
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@ -31,10 +31,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle;
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import zero1hd.polyjet.screens.MainMenu;
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import zero1hd.rhythmbullet.screens.LoadingScreen;
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import zero1hd.polyjet.util.GenericFileTypeHandler;
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import zero1hd.rhythmbullet.screens.MainMenu;
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import zero1hd.polyjet.util.RoundingResolutionHandler;
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import zero1hd.rhythmbullet.util.GenericFileTypeHandler;
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import zero1hd.polyjet.screens.LoadingScreen;
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import zero1hd.rhythmbullet.util.RoundingResolutionHandler;
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public class Main extends Game {
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public class Main extends Game {
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private boolean initComplete = false;
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private boolean initComplete = false;
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@ -1,4 +1,4 @@
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.files.FileHandle;
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@ -1,11 +1,11 @@
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.FloatArray;
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import edu.emory.mathcs.jtransforms.fft.FloatFFT_1D;
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import edu.emory.mathcs.jtransforms.fft.FloatFFT_1D;
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import zero1hd.polyjet.util.MiniEvents;
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import zero1hd.rhythmbullet.util.MiniEvents;
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import zero1hd.polyjet.util.MiniSender;
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import zero1hd.rhythmbullet.util.MiniSender;
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public class AudioAnalyzer {
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public class AudioAnalyzer {
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private boolean containsData;
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private boolean containsData;
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@ -80,7 +80,7 @@ public class AudioAnalyzer {
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bassBinBegin = 0;
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bassBinBegin = 0;
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bassBinEnd = 12;
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bassBinEnd = 12;
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mBinBegin = 100;
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mBinBegin = 50;
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mBinEnd = 250;
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mBinEnd = 250;
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umBinBegin = 350;
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umBinBegin = 350;
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import javax.sound.sampled.AudioFormat;
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import javax.sound.sampled.AudioFormat;
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import java.io.IOException;
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import java.io.IOException;
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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package zero1hd.polyjet.audio;
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package zero1hd.rhythmbullet.audio;
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import java.io.IOException;
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import java.io.IOException;
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import java.security.InvalidParameterException;
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import java.security.InvalidParameterException;
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package zero1hd.polyjet.audio.map;
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package zero1hd.rhythmbullet.audio.map;
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import java.util.HashMap;
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import java.util.HashMap;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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public class EntitySpawnInfo {
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public class EntitySpawnInfo {
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private EntityIndex entityType;
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private EntityIndex entityType;
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package zero1hd.polyjet.audio.map;
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package zero1hd.rhythmbullet.audio.map;
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import zero1hd.polyjet.audio.AudioData;
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import zero1hd.rhythmbullet.audio.AudioData;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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public class GamePlayMap {
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public class GamePlayMap {
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private AudioData musicData;
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private AudioData musicData;
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package zero1hd.polyjet.audio.map;
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package zero1hd.rhythmbullet.audio.map;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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package zero1hd.polyjet.audio.map;
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package zero1hd.rhythmbullet.audio.map;
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import org.apache.commons.math3.random.MersenneTwister;
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import org.apache.commons.math3.random.MersenneTwister;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.FloatArray;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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import zero1hd.polyjet.audio.AudioAnalyzer;
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import zero1hd.rhythmbullet.audio.AudioAnalyzer;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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import zero1hd.polyjet.util.MiniEvents;
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import zero1hd.rhythmbullet.util.MiniEvents;
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import zero1hd.polyjet.util.MiniSender;
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import zero1hd.rhythmbullet.util.MiniSender;
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public class RhythmMapAlgorithm implements Runnable {
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public class RhythmMapAlgorithm implements Runnable {
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private MiniSender sender;
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private MiniSender sender;
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package zero1hd.polyjet.controls;
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package zero1hd.rhythmbullet.controls;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.Input.Keys;
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@ -6,7 +6,7 @@ import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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public class KeyMap {
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public class KeyMap {
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TextureAtlas keyTextures;
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TextureAtlas keyTextures;
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package zero1hd.polyjet.entity;
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package zero1hd.rhythmbullet.entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.Preferences;
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@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.g2d.ParticleEffectPool;
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import com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect;
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import com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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public class CollisionDetector {
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public class CollisionDetector {
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Array<Entity> enemies;
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Array<Entity> enemies;
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package zero1hd.polyjet.entity;
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package zero1hd.rhythmbullet.entity;
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import java.util.HashMap;
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import java.util.HashMap;
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package zero1hd.polyjet.entity;
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package zero1hd.rhythmbullet.entity;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -8,12 +8,12 @@ import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.rhythmbullet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.rhythmbullet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Flake;
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import zero1hd.rhythmbullet.entity.enemies.Flake;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.rhythmbullet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.rhythmbullet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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import zero1hd.rhythmbullet.entity.enemies.VoidCircle;
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public class EntityController {
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public class EntityController {
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private AssetManager assets;
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private AssetManager assets;
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package zero1hd.polyjet.entity;
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package zero1hd.rhythmbullet.entity;
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import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pool;
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package zero1hd.polyjet.entity;
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package zero1hd.rhythmbullet.entity;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.rhythmbullet.entity.ally.Laser;
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import zero1hd.polyjet.entity.ally.PolyJetEntity;
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import zero1hd.rhythmbullet.entity.ally.PolyJetEntity;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.rhythmbullet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Flake;
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import zero1hd.rhythmbullet.entity.enemies.Flake;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.rhythmbullet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.rhythmbullet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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import zero1hd.rhythmbullet.entity.enemies.VoidCircle;
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public enum EntityIndex {
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public enum EntityIndex {
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POLYJET(PolyJetEntity.class), BAR(Bar.class), VOID_CIRCLE(VoidCircle.class), SHARD(Shard.class), LASER(Laser.class), PELLET(Pellet.class), FLAKE(Flake.class);
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POLYJET(PolyJetEntity.class), BAR(Bar.class), VOID_CIRCLE(VoidCircle.class), SHARD(Shard.class), LASER(Laser.class), PELLET(Pellet.class), FLAKE(Flake.class);
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@ -1,4 +1,4 @@
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package zero1hd.polyjet.entity.ally;
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package zero1hd.rhythmbullet.entity.ally;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.polyjet.entity.Entity;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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public class Laser extends Entity {
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public class Laser extends Entity {
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boolean dead;
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boolean dead;
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package zero1hd.polyjet.entity.ally;
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package zero1hd.rhythmbullet.entity.ally;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.g2d.ParticleEffect;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.polyjet.entity.Entity;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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public class PolyJetEntity extends Entity {
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public class PolyJetEntity extends Entity {
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public float health;
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public float health;
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package zero1hd.polyjet.entity.enemies;
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package zero1hd.rhythmbullet.entity.enemies;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -6,9 +6,9 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Rectangle;
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import zero1hd.polyjet.Main;
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import zero1hd.rhythmbullet.Main;
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import zero1hd.polyjet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.polyjet.entity.Entity;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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public class Bar extends Entity {
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public class Bar extends Entity {
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private boolean dead;
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private boolean dead;
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@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.entity.enemies;
|
package zero1hd.rhythmbullet.entity.enemies;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.g2d.Batch;
|
|||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
import com.badlogic.gdx.math.Rectangle;
|
import com.badlogic.gdx.math.Rectangle;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
|
|
||||||
public class Flake extends Entity {
|
public class Flake extends Entity {
|
||||||
private float timer;
|
private float timer;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.entity.enemies;
|
package zero1hd.rhythmbullet.entity.enemies;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
@ -6,9 +6,9 @@ import com.badlogic.gdx.graphics.Texture;
|
|||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
import com.badlogic.gdx.utils.Pool.Poolable;
|
import com.badlogic.gdx.utils.Pool.Poolable;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
|
|
||||||
public class Pellet extends Entity implements Poolable {
|
public class Pellet extends Entity implements Poolable {
|
||||||
private boolean dead;
|
private boolean dead;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.entity.enemies;
|
package zero1hd.rhythmbullet.entity.enemies;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.g2d.Batch;
|
|||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
import com.badlogic.gdx.math.Rectangle;
|
import com.badlogic.gdx.math.Rectangle;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
|
|
||||||
public class Shard extends Entity {
|
public class Shard extends Entity {
|
||||||
private int hp;
|
private int hp;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.entity.enemies;
|
package zero1hd.rhythmbullet.entity.enemies;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
@ -6,8 +6,8 @@ import com.badlogic.gdx.audio.Sound;
|
|||||||
import com.badlogic.gdx.graphics.Texture;
|
import com.badlogic.gdx.graphics.Texture;
|
||||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
|
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
|
|
||||||
public class VoidCircle extends Entity {
|
public class VoidCircle extends Entity {
|
||||||
private float timer;
|
private float timer;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.InputMultiplexer;
|
import com.badlogic.gdx.InputMultiplexer;
|
||||||
@ -6,9 +6,9 @@ import com.badlogic.gdx.Preferences;
|
|||||||
import com.badlogic.gdx.ScreenAdapter;
|
import com.badlogic.gdx.ScreenAdapter;
|
||||||
import com.badlogic.gdx.graphics.GL20;
|
import com.badlogic.gdx.graphics.GL20;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.ui.stages.CreativeHUD;
|
import zero1hd.rhythmbullet.ui.stages.CreativeHUD;
|
||||||
import zero1hd.polyjet.ui.stages.GamePlayArea;
|
import zero1hd.rhythmbullet.ui.stages.GamePlayArea;
|
||||||
|
|
||||||
public class CreativeDebugScreen extends ScreenAdapter {
|
public class CreativeDebugScreen extends ScreenAdapter {
|
||||||
CreativeHUD creative;
|
CreativeHUD creative;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.ScreenAdapter;
|
import com.badlogic.gdx.ScreenAdapter;
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.InputMultiplexer;
|
import com.badlogic.gdx.InputMultiplexer;
|
||||||
@ -11,11 +11,11 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
import zero1hd.polyjet.audio.map.GamePlayMap;
|
import zero1hd.rhythmbullet.audio.map.GamePlayMap;
|
||||||
import zero1hd.polyjet.ui.stages.GameHUD;
|
import zero1hd.rhythmbullet.ui.stages.GameHUD;
|
||||||
import zero1hd.polyjet.ui.stages.GamePlayArea;
|
import zero1hd.rhythmbullet.ui.stages.GamePlayArea;
|
||||||
|
|
||||||
public class GameScreen extends ScreenAdapter {
|
public class GameScreen extends ScreenAdapter {
|
||||||
private GamePlayArea gameArea;
|
private GamePlayArea gameArea;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Screen;
|
import com.badlogic.gdx.Screen;
|
||||||
@ -12,8 +12,8 @@ import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||||
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.util.TransitionAdapter;
|
import zero1hd.rhythmbullet.util.TransitionAdapter;
|
||||||
|
|
||||||
public class LoadingScreen extends ScreenAdapter {
|
public class LoadingScreen extends ScreenAdapter {
|
||||||
private Stage stage;
|
private Stage stage;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -12,12 +12,12 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.ui.pages.CreditsPage;
|
import zero1hd.rhythmbullet.ui.pages.CreditsPage;
|
||||||
import zero1hd.polyjet.ui.pages.MainPage;
|
import zero1hd.rhythmbullet.ui.pages.MainPage;
|
||||||
import zero1hd.polyjet.ui.pages.MoreOptionsPage;
|
import zero1hd.rhythmbullet.ui.pages.MoreOptionsPage;
|
||||||
import zero1hd.polyjet.ui.pages.OptionsPage;
|
import zero1hd.rhythmbullet.ui.pages.OptionsPage;
|
||||||
import zero1hd.polyjet.util.TransitionAdapter;
|
import zero1hd.rhythmbullet.util.TransitionAdapter;
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.screens;
|
package zero1hd.rhythmbullet.screens;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Screen;
|
import com.badlogic.gdx.Screen;
|
||||||
@ -8,13 +8,13 @@ import com.badlogic.gdx.math.Vector3;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||||
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.Audio;
|
import zero1hd.rhythmbullet.audio.Audio;
|
||||||
import zero1hd.polyjet.ui.pages.AnalyzePage;
|
import zero1hd.rhythmbullet.ui.pages.AnalyzePage;
|
||||||
import zero1hd.polyjet.ui.pages.MusicSelectionPage;
|
import zero1hd.rhythmbullet.ui.pages.MusicSelectionPage;
|
||||||
import zero1hd.polyjet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
import zero1hd.polyjet.util.MiniListener;
|
import zero1hd.rhythmbullet.util.MiniListener;
|
||||||
import zero1hd.polyjet.util.TransitionAdapter;
|
import zero1hd.rhythmbullet.util.TransitionAdapter;
|
||||||
|
|
||||||
|
|
||||||
public class PreGameScreen extends ScreenAdapter implements TransitionAdapter, MiniListener {
|
public class PreGameScreen extends ScreenAdapter implements TransitionAdapter, MiniListener {
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Preferences;
|
import com.badlogic.gdx.Preferences;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.math.MathUtils;
|
import com.badlogic.gdx.math.MathUtils;
|
||||||
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -10,7 +10,7 @@ import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.InputListener;
|
import com.badlogic.gdx.scenes.scene2d.InputListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
||||||
|
|
||||||
import zero1hd.polyjet.controls.KeyMap;
|
import zero1hd.rhythmbullet.controls.KeyMap;
|
||||||
|
|
||||||
public class KeySetter extends Actor {
|
public class KeySetter extends Actor {
|
||||||
TextureRegion keyIcon;
|
TextureRegion keyIcon;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.Preferences;
|
import com.badlogic.gdx.Preferences;
|
||||||
import com.badlogic.gdx.files.FileHandle;
|
import com.badlogic.gdx.files.FileHandle;
|
||||||
@ -12,7 +12,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
|||||||
import com.badlogic.gdx.utils.Align;
|
import com.badlogic.gdx.utils.Align;
|
||||||
import com.badlogic.gdx.utils.Disposable;
|
import com.badlogic.gdx.utils.Disposable;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioInfo;
|
import zero1hd.rhythmbullet.audio.AudioInfo;
|
||||||
|
|
||||||
public class MusicSelectable extends Button implements Disposable {
|
public class MusicSelectable extends Button implements Disposable {
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
import com.badlogic.gdx.graphics.g2d.Batch;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||||
@ -9,7 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
||||||
import zero1hd.polyjet.controls.KeyMap;
|
import zero1hd.rhythmbullet.controls.KeyMap;
|
||||||
|
|
||||||
public class SetControls extends Table {
|
public class SetControls extends Table {
|
||||||
public SetControls(Skin skin, KeyMap keyMap) {
|
public SetControls(Skin skin, KeyMap keyMap) {
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.builders;
|
package zero1hd.rhythmbullet.ui.builders;
|
||||||
|
|
||||||
import java.awt.Dimension;
|
import java.awt.Dimension;
|
||||||
import java.awt.Toolkit;
|
import java.awt.Toolkit;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
@ -16,16 +16,16 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.utils.Align;
|
import com.badlogic.gdx.utils.Align;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.AudioAnalyzer;
|
import zero1hd.rhythmbullet.audio.AudioAnalyzer;
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
import zero1hd.polyjet.audio.AudioInfo;
|
import zero1hd.rhythmbullet.audio.AudioInfo;
|
||||||
import zero1hd.polyjet.audio.map.GamePlayMap;
|
import zero1hd.rhythmbullet.audio.map.GamePlayMap;
|
||||||
import zero1hd.polyjet.audio.map.RhythmMapAlgorithm;
|
import zero1hd.rhythmbullet.audio.map.RhythmMapAlgorithm;
|
||||||
import zero1hd.polyjet.screens.GameScreen;
|
import zero1hd.rhythmbullet.screens.GameScreen;
|
||||||
import zero1hd.polyjet.ui.builders.ScrollText;
|
import zero1hd.rhythmbullet.ui.builders.ScrollText;
|
||||||
import zero1hd.polyjet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
import zero1hd.polyjet.util.MiniListener;
|
import zero1hd.rhythmbullet.util.MiniListener;
|
||||||
|
|
||||||
public class AnalyzePage extends Page implements MiniListener {
|
public class AnalyzePage extends Page implements MiniListener {
|
||||||
AudioAnalyzer audioAnalyzer;
|
AudioAnalyzer audioAnalyzer;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.Texture;
|
import com.badlogic.gdx.graphics.Texture;
|
||||||
@ -13,8 +13,8 @@ import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.screens.PreGameScreen;
|
import zero1hd.rhythmbullet.screens.PreGameScreen;
|
||||||
|
|
||||||
public class MainPage extends Page {
|
public class MainPage extends Page {
|
||||||
private Image polyjetTitle;
|
private Image polyjetTitle;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.math.Vector3;
|
import com.badlogic.gdx.math.Vector3;
|
||||||
@ -7,10 +7,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.controls.KeyMap;
|
import zero1hd.rhythmbullet.controls.KeyMap;
|
||||||
import zero1hd.polyjet.ui.builders.GraphicsTable;
|
import zero1hd.rhythmbullet.ui.builders.GraphicsTable;
|
||||||
import zero1hd.polyjet.ui.builders.SetControls;
|
import zero1hd.rhythmbullet.ui.builders.SetControls;
|
||||||
|
|
||||||
public class MoreOptionsPage extends Page {
|
public class MoreOptionsPage extends Page {
|
||||||
private KeyMap keymap;
|
private KeyMap keymap;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.FilenameFilter;
|
import java.io.FilenameFilter;
|
||||||
@ -15,12 +15,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.AudioInfo;
|
import zero1hd.rhythmbullet.audio.AudioInfo;
|
||||||
import zero1hd.polyjet.ui.builders.MusicSelectable;
|
import zero1hd.rhythmbullet.ui.builders.MusicSelectable;
|
||||||
import zero1hd.polyjet.ui.windows.LoadingWindow;
|
import zero1hd.rhythmbullet.ui.windows.LoadingWindow;
|
||||||
import zero1hd.polyjet.ui.windows.NoticeWindow;
|
import zero1hd.rhythmbullet.ui.windows.NoticeWindow;
|
||||||
import zero1hd.polyjet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
|
|
||||||
public class MusicSelectionPage extends Page {
|
public class MusicSelectionPage extends Page {
|
||||||
private volatile Table musicChoices;
|
private volatile Table musicChoices;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.math.Vector3;
|
import com.badlogic.gdx.math.Vector3;
|
||||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
import com.badlogic.gdx.scenes.scene2d.Actor;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -16,9 +16,9 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.screens.CreativeDebugScreen;
|
import zero1hd.rhythmbullet.screens.CreativeDebugScreen;
|
||||||
import zero1hd.polyjet.screens.MainMenu;
|
import zero1hd.rhythmbullet.screens.MainMenu;
|
||||||
|
|
||||||
public class OptionsPage extends Page {
|
public class OptionsPage extends Page {
|
||||||
Table optionsTable = new Table();
|
Table optionsTable = new Table();
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.scenes.scene2d.Group;
|
import com.badlogic.gdx.scenes.scene2d.Group;
|
||||||
@ -6,7 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Touchable;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||||
|
|
||||||
import zero1hd.polyjet.util.MiniSender;
|
import zero1hd.rhythmbullet.util.MiniSender;
|
||||||
|
|
||||||
public class Page extends Group {
|
public class Page extends Group {
|
||||||
private Label pageTitle;
|
private Label pageTitle;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.pages;
|
package zero1hd.rhythmbullet.ui.pages;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.stages;
|
package zero1hd.rhythmbullet.ui.stages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -13,21 +13,21 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.AudioAnalyzer;
|
import zero1hd.rhythmbullet.audio.AudioAnalyzer;
|
||||||
import zero1hd.polyjet.audio.map.RhythmMapAlgorithm;
|
import zero1hd.rhythmbullet.audio.map.RhythmMapAlgorithm;
|
||||||
import zero1hd.polyjet.screens.MainMenu;
|
import zero1hd.rhythmbullet.screens.MainMenu;
|
||||||
import zero1hd.polyjet.ui.windows.BeatViewer;
|
import zero1hd.rhythmbullet.ui.windows.BassUMGraphWindow;
|
||||||
import zero1hd.polyjet.ui.windows.DifficultyWindow;
|
import zero1hd.rhythmbullet.ui.windows.BeatViewer;
|
||||||
import zero1hd.polyjet.ui.windows.FPSWindow;
|
import zero1hd.rhythmbullet.ui.windows.DifficultyWindow;
|
||||||
import zero1hd.polyjet.ui.windows.MGraphWindow;
|
import zero1hd.rhythmbullet.ui.windows.FPSWindow;
|
||||||
import zero1hd.polyjet.ui.windows.BassUMGraphWindow;
|
import zero1hd.rhythmbullet.ui.windows.MGraphWindow;
|
||||||
import zero1hd.polyjet.ui.windows.MusicController;
|
import zero1hd.rhythmbullet.ui.windows.MusicController;
|
||||||
import zero1hd.polyjet.ui.windows.MusicSelector;
|
import zero1hd.rhythmbullet.ui.windows.MusicSelector;
|
||||||
import zero1hd.polyjet.ui.windows.SpawnerWindow;
|
import zero1hd.rhythmbullet.ui.windows.SpawnerWindow;
|
||||||
import zero1hd.polyjet.ui.windows.VolumeWindow;
|
import zero1hd.rhythmbullet.ui.windows.VolumeWindow;
|
||||||
import zero1hd.polyjet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
import zero1hd.polyjet.util.MiniListener;
|
import zero1hd.rhythmbullet.util.MiniListener;
|
||||||
|
|
||||||
public class CreativeHUD extends Stage implements MiniListener {
|
public class CreativeHUD extends Stage implements MiniListener {
|
||||||
MusicController musicPlayBackControls;
|
MusicController musicPlayBackControls;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.stages;
|
package zero1hd.rhythmbullet.ui.stages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -11,9 +11,9 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.ui.builders.HealthBar;
|
import zero1hd.rhythmbullet.ui.builders.HealthBar;
|
||||||
import zero1hd.polyjet.ui.windows.FPSWindow;
|
import zero1hd.rhythmbullet.ui.windows.FPSWindow;
|
||||||
import zero1hd.polyjet.ui.windows.PauseMenu;
|
import zero1hd.rhythmbullet.ui.windows.PauseMenu;
|
||||||
|
|
||||||
public class GameHUD extends Stage {
|
public class GameHUD extends Stage {
|
||||||
private Label score;
|
private Label score;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.stages;
|
package zero1hd.rhythmbullet.ui.stages;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Preferences;
|
import com.badlogic.gdx.Preferences;
|
||||||
@ -11,17 +11,17 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
import zero1hd.polyjet.audio.map.EntitySpawnInfo;
|
import zero1hd.rhythmbullet.audio.map.EntitySpawnInfo;
|
||||||
import zero1hd.polyjet.audio.map.GamePlayMap;
|
import zero1hd.rhythmbullet.audio.map.GamePlayMap;
|
||||||
import zero1hd.polyjet.audio.map.MapWindowData;
|
import zero1hd.rhythmbullet.audio.map.MapWindowData;
|
||||||
import zero1hd.polyjet.controls.KeyMap;
|
import zero1hd.rhythmbullet.controls.KeyMap;
|
||||||
import zero1hd.polyjet.entity.CollisionDetector;
|
import zero1hd.rhythmbullet.entity.CollisionDetector;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.EntityController;
|
import zero1hd.rhythmbullet.entity.EntityController;
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
import zero1hd.polyjet.entity.ally.Laser;
|
import zero1hd.rhythmbullet.entity.ally.Laser;
|
||||||
import zero1hd.polyjet.entity.ally.PolyJetEntity;
|
import zero1hd.rhythmbullet.entity.ally.PolyJetEntity;
|
||||||
|
|
||||||
|
|
||||||
public class GamePlayArea extends Stage {
|
public class GamePlayArea extends Stage {
|
@ -1,11 +1,11 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.utils.FloatArray;
|
import com.badlogic.gdx.utils.FloatArray;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
import zero1hd.polyjet.ui.builders.AudioGraph;
|
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
||||||
|
|
||||||
public class BassUMGraphWindow extends Window {
|
public class BassUMGraphWindow extends Window {
|
||||||
AudioGraph graph;
|
AudioGraph graph;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Pixmap;
|
import com.badlogic.gdx.graphics.Pixmap;
|
||||||
import com.badlogic.gdx.graphics.Pixmap.Format;
|
import com.badlogic.gdx.graphics.Pixmap.Format;
|
||||||
@ -9,8 +9,8 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
|
import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioAnalyzer;
|
import zero1hd.rhythmbullet.audio.AudioAnalyzer;
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
|
|
||||||
public class BeatViewer extends Window {
|
public class BeatViewer extends Window {
|
||||||
Pixmap lights;
|
Pixmap lights;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.assets.AssetManager;
|
import com.badlogic.gdx.assets.AssetManager;
|
||||||
import com.badlogic.gdx.audio.Sound;
|
import com.badlogic.gdx.audio.Sound;
|
@ -1,11 +1,11 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.utils.FloatArray;
|
import com.badlogic.gdx.utils.FloatArray;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
import zero1hd.polyjet.ui.builders.AudioGraph;
|
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
||||||
|
|
||||||
public class MGraphWindow extends Window {
|
public class MGraphWindow extends Window {
|
||||||
private AudioGraph graph;
|
private AudioGraph graph;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
import com.badlogic.gdx.math.MathUtils;
|
import com.badlogic.gdx.math.MathUtils;
|
||||||
@ -13,7 +13,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
|
|
||||||
public class MusicController extends Window {
|
public class MusicController extends Window {
|
||||||
Skin skin;
|
Skin skin;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.files.FileHandle;
|
import com.badlogic.gdx.files.FileHandle;
|
||||||
@ -9,13 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
|
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.Audio;
|
import zero1hd.rhythmbullet.audio.Audio;
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
import zero1hd.polyjet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
import zero1hd.polyjet.util.MiniSender;
|
import zero1hd.rhythmbullet.util.MiniSender;
|
||||||
|
|
||||||
public class MusicSelector extends Window {
|
public class MusicSelector extends Window {
|
||||||
boolean confirmed;
|
boolean confirmed;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.assets.AssetManager;
|
import com.badlogic.gdx.assets.AssetManager;
|
||||||
import com.badlogic.gdx.audio.Sound;
|
import com.badlogic.gdx.audio.Sound;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
|
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Input.Keys;
|
import com.badlogic.gdx.Input.Keys;
|
||||||
@ -10,15 +10,15 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
|
|
||||||
import zero1hd.polyjet.entity.EntityIndex;
|
import zero1hd.rhythmbullet.entity.Entity;
|
||||||
import zero1hd.polyjet.entity.Entity;
|
import zero1hd.rhythmbullet.entity.EntityController;
|
||||||
import zero1hd.polyjet.entity.EntityController;
|
import zero1hd.rhythmbullet.entity.EntityIndex;
|
||||||
import zero1hd.polyjet.entity.ally.Laser;
|
import zero1hd.rhythmbullet.entity.ally.Laser;
|
||||||
import zero1hd.polyjet.entity.enemies.Bar;
|
import zero1hd.rhythmbullet.entity.enemies.Bar;
|
||||||
import zero1hd.polyjet.entity.enemies.Flake;
|
import zero1hd.rhythmbullet.entity.enemies.Flake;
|
||||||
import zero1hd.polyjet.entity.enemies.Pellet;
|
import zero1hd.rhythmbullet.entity.enemies.Pellet;
|
||||||
import zero1hd.polyjet.entity.enemies.Shard;
|
import zero1hd.rhythmbullet.entity.enemies.Shard;
|
||||||
import zero1hd.polyjet.entity.enemies.VoidCircle;
|
import zero1hd.rhythmbullet.entity.enemies.VoidCircle;
|
||||||
|
|
||||||
public class SpawnerWindow extends Window {
|
public class SpawnerWindow extends Window {
|
||||||
private EntityController ec;
|
private EntityController ec;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.ui.windows;
|
package zero1hd.rhythmbullet.ui.windows;
|
||||||
|
|
||||||
import com.badlogic.gdx.Preferences;
|
import com.badlogic.gdx.Preferences;
|
||||||
import com.badlogic.gdx.math.MathUtils;
|
import com.badlogic.gdx.math.MathUtils;
|
||||||
@ -9,7 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.polyjet.audio.AudioData;
|
import zero1hd.rhythmbullet.audio.AudioData;
|
||||||
|
|
||||||
public class VolumeWindow extends Window {
|
public class VolumeWindow extends Window {
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
||||||
import com.badlogic.gdx.files.FileHandle;
|
import com.badlogic.gdx.files.FileHandle;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
public enum MiniEvents {
|
public enum MiniEvents {
|
||||||
SPECTRAL_FLUX_DONE, MUSIC_DATA_CLEANED, MUSIC_SELECTED, BACK, MAP_GENERATED, ANALYZER_ITERATED, MAPGEN_ITERATED;
|
SPECTRAL_FLUX_DONE, MUSIC_DATA_CLEANED, MUSIC_SELECTED, BACK, MAP_GENERATED, ANALYZER_ITERATED, MAPGEN_ITERATED;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
public interface MiniListener {
|
public interface MiniListener {
|
||||||
public void handle(MiniEvents ID);
|
public void handle(MiniEvents ID);
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
@ -1,4 +1,4 @@
|
|||||||
package zero1hd.polyjet.util;
|
package zero1hd.rhythmbullet.util;
|
||||||
|
|
||||||
import com.badlogic.gdx.Screen;
|
import com.badlogic.gdx.Screen;
|
||||||
|
|
@ -1 +0,0 @@
|
|||||||
Unnamed repository; edit this file 'description' to name the repository.
|
|
@ -3,7 +3,7 @@ apply plugin: "java"
|
|||||||
sourceCompatibility = 1.6
|
sourceCompatibility = 1.6
|
||||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||||
|
|
||||||
project.ext.mainClassName = "zero1hd.polyjet.desktop.DesktopLauncher"
|
project.ext.mainClassName = "zero1hd.rhythmbullet.desktop.DesktopLauncher"
|
||||||
project.ext.assetsDir = new File("../android/assets");
|
project.ext.assetsDir = new File("../android/assets");
|
||||||
|
|
||||||
task run(dependsOn: classes, type: JavaExec) {
|
task run(dependsOn: classes, type: JavaExec) {
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
package zero1hd.polyjet.desktop;
|
package zero1hd.rhythmbullet.desktop;
|
||||||
|
|
||||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
||||||
|
|
||||||
import zero1hd.polyjet.Main;
|
import zero1hd.rhythmbullet.Main;
|
||||||
|
|
||||||
public class DesktopLauncher {
|
public class DesktopLauncher {
|
||||||
public static void main (String[] arg) {
|
public static void main (String[] arg) {
|
@ -1,15 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to check the commit log message taken by
|
|
||||||
# applypatch from an e-mail message.
|
|
||||||
#
|
|
||||||
# The hook should exit with non-zero status after issuing an
|
|
||||||
# appropriate message if it wants to stop the commit. The hook is
|
|
||||||
# allowed to edit the commit message file.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "applypatch-msg".
|
|
||||||
|
|
||||||
. git-sh-setup
|
|
||||||
commitmsg="$(git rev-parse --git-path hooks/commit-msg)"
|
|
||||||
test -x "$commitmsg" && exec "$commitmsg" ${1+"$@"}
|
|
||||||
:
|
|
@ -1,24 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to check the commit log message.
|
|
||||||
# Called by "git commit" with one argument, the name of the file
|
|
||||||
# that has the commit message. The hook should exit with non-zero
|
|
||||||
# status after issuing an appropriate message if it wants to stop the
|
|
||||||
# commit. The hook is allowed to edit the commit message file.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "commit-msg".
|
|
||||||
|
|
||||||
# Uncomment the below to add a Signed-off-by line to the message.
|
|
||||||
# Doing this in a hook is a bad idea in general, but the prepare-commit-msg
|
|
||||||
# hook is more suited to it.
|
|
||||||
#
|
|
||||||
# SOB=$(git var GIT_AUTHOR_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
|
|
||||||
# grep -qs "^$SOB" "$1" || echo "$SOB" >> "$1"
|
|
||||||
|
|
||||||
# This example catches duplicate Signed-off-by lines.
|
|
||||||
|
|
||||||
test "" = "$(grep '^Signed-off-by: ' "$1" |
|
|
||||||
sort | uniq -c | sed -e '/^[ ]*1[ ]/d')" || {
|
|
||||||
echo >&2 Duplicate Signed-off-by lines.
|
|
||||||
exit 1
|
|
||||||
}
|
|
@ -1,8 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to prepare a packed repository for use over
|
|
||||||
# dumb transports.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "post-update".
|
|
||||||
|
|
||||||
exec git update-server-info
|
|
@ -1,14 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to verify what is about to be committed
|
|
||||||
# by applypatch from an e-mail message.
|
|
||||||
#
|
|
||||||
# The hook should exit with non-zero status after issuing an
|
|
||||||
# appropriate message if it wants to stop the commit.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "pre-applypatch".
|
|
||||||
|
|
||||||
. git-sh-setup
|
|
||||||
precommit="$(git rev-parse --git-path hooks/pre-commit)"
|
|
||||||
test -x "$precommit" && exec "$precommit" ${1+"$@"}
|
|
||||||
:
|
|
@ -1,49 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to verify what is about to be committed.
|
|
||||||
# Called by "git commit" with no arguments. The hook should
|
|
||||||
# exit with non-zero status after issuing an appropriate message if
|
|
||||||
# it wants to stop the commit.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "pre-commit".
|
|
||||||
|
|
||||||
if git rev-parse --verify HEAD >/dev/null 2>&1
|
|
||||||
then
|
|
||||||
against=HEAD
|
|
||||||
else
|
|
||||||
# Initial commit: diff against an empty tree object
|
|
||||||
against=4b825dc642cb6eb9a060e54bf8d69288fbee4904
|
|
||||||
fi
|
|
||||||
|
|
||||||
# If you want to allow non-ASCII filenames set this variable to true.
|
|
||||||
allownonascii=$(git config --bool hooks.allownonascii)
|
|
||||||
|
|
||||||
# Redirect output to stderr.
|
|
||||||
exec 1>&2
|
|
||||||
|
|
||||||
# Cross platform projects tend to avoid non-ASCII filenames; prevent
|
|
||||||
# them from being added to the repository. We exploit the fact that the
|
|
||||||
# printable range starts at the space character and ends with tilde.
|
|
||||||
if [ "$allownonascii" != "true" ] &&
|
|
||||||
# Note that the use of brackets around a tr range is ok here, (it's
|
|
||||||
# even required, for portability to Solaris 10's /usr/bin/tr), since
|
|
||||||
# the square bracket bytes happen to fall in the designated range.
|
|
||||||
test $(git diff --cached --name-only --diff-filter=A -z $against |
|
|
||||||
LC_ALL=C tr -d '[ -~]\0' | wc -c) != 0
|
|
||||||
then
|
|
||||||
cat <<\EOF
|
|
||||||
Error: Attempt to add a non-ASCII file name.
|
|
||||||
|
|
||||||
This can cause problems if you want to work with people on other platforms.
|
|
||||||
|
|
||||||
To be portable it is advisable to rename the file.
|
|
||||||
|
|
||||||
If you know what you are doing you can disable this check using:
|
|
||||||
|
|
||||||
git config hooks.allownonascii true
|
|
||||||
EOF
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# If there are whitespace errors, print the offending file names and fail.
|
|
||||||
exec git diff-index --check --cached $against --
|
|
@ -1,53 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
|
|
||||||
# An example hook script to verify what is about to be pushed. Called by "git
|
|
||||||
# push" after it has checked the remote status, but before anything has been
|
|
||||||
# pushed. If this script exits with a non-zero status nothing will be pushed.
|
|
||||||
#
|
|
||||||
# This hook is called with the following parameters:
|
|
||||||
#
|
|
||||||
# $1 -- Name of the remote to which the push is being done
|
|
||||||
# $2 -- URL to which the push is being done
|
|
||||||
#
|
|
||||||
# If pushing without using a named remote those arguments will be equal.
|
|
||||||
#
|
|
||||||
# Information about the commits which are being pushed is supplied as lines to
|
|
||||||
# the standard input in the form:
|
|
||||||
#
|
|
||||||
# <local ref> <local sha1> <remote ref> <remote sha1>
|
|
||||||
#
|
|
||||||
# This sample shows how to prevent push of commits where the log message starts
|
|
||||||
# with "WIP" (work in progress).
|
|
||||||
|
|
||||||
remote="$1"
|
|
||||||
url="$2"
|
|
||||||
|
|
||||||
z40=0000000000000000000000000000000000000000
|
|
||||||
|
|
||||||
while read local_ref local_sha remote_ref remote_sha
|
|
||||||
do
|
|
||||||
if [ "$local_sha" = $z40 ]
|
|
||||||
then
|
|
||||||
# Handle delete
|
|
||||||
:
|
|
||||||
else
|
|
||||||
if [ "$remote_sha" = $z40 ]
|
|
||||||
then
|
|
||||||
# New branch, examine all commits
|
|
||||||
range="$local_sha"
|
|
||||||
else
|
|
||||||
# Update to existing branch, examine new commits
|
|
||||||
range="$remote_sha..$local_sha"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Check for WIP commit
|
|
||||||
commit=`git rev-list -n 1 --grep '^WIP' "$range"`
|
|
||||||
if [ -n "$commit" ]
|
|
||||||
then
|
|
||||||
echo >&2 "Found WIP commit in $local_ref, not pushing"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
|
|
||||||
exit 0
|
|
@ -1,169 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# Copyright (c) 2006, 2008 Junio C Hamano
|
|
||||||
#
|
|
||||||
# The "pre-rebase" hook is run just before "git rebase" starts doing
|
|
||||||
# its job, and can prevent the command from running by exiting with
|
|
||||||
# non-zero status.
|
|
||||||
#
|
|
||||||
# The hook is called with the following parameters:
|
|
||||||
#
|
|
||||||
# $1 -- the upstream the series was forked from.
|
|
||||||
# $2 -- the branch being rebased (or empty when rebasing the current branch).
|
|
||||||
#
|
|
||||||
# This sample shows how to prevent topic branches that are already
|
|
||||||
# merged to 'next' branch from getting rebased, because allowing it
|
|
||||||
# would result in rebasing already published history.
|
|
||||||
|
|
||||||
publish=next
|
|
||||||
basebranch="$1"
|
|
||||||
if test "$#" = 2
|
|
||||||
then
|
|
||||||
topic="refs/heads/$2"
|
|
||||||
else
|
|
||||||
topic=`git symbolic-ref HEAD` ||
|
|
||||||
exit 0 ;# we do not interrupt rebasing detached HEAD
|
|
||||||
fi
|
|
||||||
|
|
||||||
case "$topic" in
|
|
||||||
refs/heads/??/*)
|
|
||||||
;;
|
|
||||||
*)
|
|
||||||
exit 0 ;# we do not interrupt others.
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# Now we are dealing with a topic branch being rebased
|
|
||||||
# on top of master. Is it OK to rebase it?
|
|
||||||
|
|
||||||
# Does the topic really exist?
|
|
||||||
git show-ref -q "$topic" || {
|
|
||||||
echo >&2 "No such branch $topic"
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
|
|
||||||
# Is topic fully merged to master?
|
|
||||||
not_in_master=`git rev-list --pretty=oneline ^master "$topic"`
|
|
||||||
if test -z "$not_in_master"
|
|
||||||
then
|
|
||||||
echo >&2 "$topic is fully merged to master; better remove it."
|
|
||||||
exit 1 ;# we could allow it, but there is no point.
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Is topic ever merged to next? If so you should not be rebasing it.
|
|
||||||
only_next_1=`git rev-list ^master "^$topic" ${publish} | sort`
|
|
||||||
only_next_2=`git rev-list ^master ${publish} | sort`
|
|
||||||
if test "$only_next_1" = "$only_next_2"
|
|
||||||
then
|
|
||||||
not_in_topic=`git rev-list "^$topic" master`
|
|
||||||
if test -z "$not_in_topic"
|
|
||||||
then
|
|
||||||
echo >&2 "$topic is already up-to-date with master"
|
|
||||||
exit 1 ;# we could allow it, but there is no point.
|
|
||||||
else
|
|
||||||
exit 0
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
not_in_next=`git rev-list --pretty=oneline ^${publish} "$topic"`
|
|
||||||
/usr/bin/perl -e '
|
|
||||||
my $topic = $ARGV[0];
|
|
||||||
my $msg = "* $topic has commits already merged to public branch:\n";
|
|
||||||
my (%not_in_next) = map {
|
|
||||||
/^([0-9a-f]+) /;
|
|
||||||
($1 => 1);
|
|
||||||
} split(/\n/, $ARGV[1]);
|
|
||||||
for my $elem (map {
|
|
||||||
/^([0-9a-f]+) (.*)$/;
|
|
||||||
[$1 => $2];
|
|
||||||
} split(/\n/, $ARGV[2])) {
|
|
||||||
if (!exists $not_in_next{$elem->[0]}) {
|
|
||||||
if ($msg) {
|
|
||||||
print STDERR $msg;
|
|
||||||
undef $msg;
|
|
||||||
}
|
|
||||||
print STDERR " $elem->[1]\n";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
' "$topic" "$not_in_next" "$not_in_master"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
<<\DOC_END
|
|
||||||
|
|
||||||
This sample hook safeguards topic branches that have been
|
|
||||||
published from being rewound.
|
|
||||||
|
|
||||||
The workflow assumed here is:
|
|
||||||
|
|
||||||
* Once a topic branch forks from "master", "master" is never
|
|
||||||
merged into it again (either directly or indirectly).
|
|
||||||
|
|
||||||
* Once a topic branch is fully cooked and merged into "master",
|
|
||||||
it is deleted. If you need to build on top of it to correct
|
|
||||||
earlier mistakes, a new topic branch is created by forking at
|
|
||||||
the tip of the "master". This is not strictly necessary, but
|
|
||||||
it makes it easier to keep your history simple.
|
|
||||||
|
|
||||||
* Whenever you need to test or publish your changes to topic
|
|
||||||
branches, merge them into "next" branch.
|
|
||||||
|
|
||||||
The script, being an example, hardcodes the publish branch name
|
|
||||||
to be "next", but it is trivial to make it configurable via
|
|
||||||
$GIT_DIR/config mechanism.
|
|
||||||
|
|
||||||
With this workflow, you would want to know:
|
|
||||||
|
|
||||||
(1) ... if a topic branch has ever been merged to "next". Young
|
|
||||||
topic branches can have stupid mistakes you would rather
|
|
||||||
clean up before publishing, and things that have not been
|
|
||||||
merged into other branches can be easily rebased without
|
|
||||||
affecting other people. But once it is published, you would
|
|
||||||
not want to rewind it.
|
|
||||||
|
|
||||||
(2) ... if a topic branch has been fully merged to "master".
|
|
||||||
Then you can delete it. More importantly, you should not
|
|
||||||
build on top of it -- other people may already want to
|
|
||||||
change things related to the topic as patches against your
|
|
||||||
"master", so if you need further changes, it is better to
|
|
||||||
fork the topic (perhaps with the same name) afresh from the
|
|
||||||
tip of "master".
|
|
||||||
|
|
||||||
Let's look at this example:
|
|
||||||
|
|
||||||
o---o---o---o---o---o---o---o---o---o "next"
|
|
||||||
/ / / /
|
|
||||||
/ a---a---b A / /
|
|
||||||
/ / / /
|
|
||||||
/ / c---c---c---c B /
|
|
||||||
/ / / \ /
|
|
||||||
/ / / b---b C \ /
|
|
||||||
/ / / / \ /
|
|
||||||
---o---o---o---o---o---o---o---o---o---o---o "master"
|
|
||||||
|
|
||||||
|
|
||||||
A, B and C are topic branches.
|
|
||||||
|
|
||||||
* A has one fix since it was merged up to "next".
|
|
||||||
|
|
||||||
* B has finished. It has been fully merged up to "master" and "next",
|
|
||||||
and is ready to be deleted.
|
|
||||||
|
|
||||||
* C has not merged to "next" at all.
|
|
||||||
|
|
||||||
We would want to allow C to be rebased, refuse A, and encourage
|
|
||||||
B to be deleted.
|
|
||||||
|
|
||||||
To compute (1):
|
|
||||||
|
|
||||||
git rev-list ^master ^topic next
|
|
||||||
git rev-list ^master next
|
|
||||||
|
|
||||||
if these match, topic has not merged in next at all.
|
|
||||||
|
|
||||||
To compute (2):
|
|
||||||
|
|
||||||
git rev-list master..topic
|
|
||||||
|
|
||||||
if this is empty, it is fully merged to "master".
|
|
||||||
|
|
||||||
DOC_END
|
|
@ -1,36 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to prepare the commit log message.
|
|
||||||
# Called by "git commit" with the name of the file that has the
|
|
||||||
# commit message, followed by the description of the commit
|
|
||||||
# message's source. The hook's purpose is to edit the commit
|
|
||||||
# message file. If the hook fails with a non-zero status,
|
|
||||||
# the commit is aborted.
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "prepare-commit-msg".
|
|
||||||
|
|
||||||
# This hook includes three examples. The first comments out the
|
|
||||||
# "Conflicts:" part of a merge commit.
|
|
||||||
#
|
|
||||||
# The second includes the output of "git diff --name-status -r"
|
|
||||||
# into the message, just before the "git status" output. It is
|
|
||||||
# commented because it doesn't cope with --amend or with squashed
|
|
||||||
# commits.
|
|
||||||
#
|
|
||||||
# The third example adds a Signed-off-by line to the message, that can
|
|
||||||
# still be edited. This is rarely a good idea.
|
|
||||||
|
|
||||||
case "$2,$3" in
|
|
||||||
merge,)
|
|
||||||
/usr/bin/perl -i.bak -ne 's/^/# /, s/^# #/#/ if /^Conflicts/ .. /#/; print' "$1" ;;
|
|
||||||
|
|
||||||
# ,|template,)
|
|
||||||
# /usr/bin/perl -i.bak -pe '
|
|
||||||
# print "\n" . `git diff --cached --name-status -r`
|
|
||||||
# if /^#/ && $first++ == 0' "$1" ;;
|
|
||||||
|
|
||||||
*) ;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# SOB=$(git var GIT_AUTHOR_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
|
|
||||||
# grep -qs "^$SOB" "$1" || echo "$SOB" >> "$1"
|
|
@ -1,128 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
#
|
|
||||||
# An example hook script to block unannotated tags from entering.
|
|
||||||
# Called by "git receive-pack" with arguments: refname sha1-old sha1-new
|
|
||||||
#
|
|
||||||
# To enable this hook, rename this file to "update".
|
|
||||||
#
|
|
||||||
# Config
|
|
||||||
# ------
|
|
||||||
# hooks.allowunannotated
|
|
||||||
# This boolean sets whether unannotated tags will be allowed into the
|
|
||||||
# repository. By default they won't be.
|
|
||||||
# hooks.allowdeletetag
|
|
||||||
# This boolean sets whether deleting tags will be allowed in the
|
|
||||||
# repository. By default they won't be.
|
|
||||||
# hooks.allowmodifytag
|
|
||||||
# This boolean sets whether a tag may be modified after creation. By default
|
|
||||||
# it won't be.
|
|
||||||
# hooks.allowdeletebranch
|
|
||||||
# This boolean sets whether deleting branches will be allowed in the
|
|
||||||
# repository. By default they won't be.
|
|
||||||
# hooks.denycreatebranch
|
|
||||||
# This boolean sets whether remotely creating branches will be denied
|
|
||||||
# in the repository. By default this is allowed.
|
|
||||||
#
|
|
||||||
|
|
||||||
# --- Command line
|
|
||||||
refname="$1"
|
|
||||||
oldrev="$2"
|
|
||||||
newrev="$3"
|
|
||||||
|
|
||||||
# --- Safety check
|
|
||||||
if [ -z "$GIT_DIR" ]; then
|
|
||||||
echo "Don't run this script from the command line." >&2
|
|
||||||
echo " (if you want, you could supply GIT_DIR then run" >&2
|
|
||||||
echo " $0 <ref> <oldrev> <newrev>)" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ -z "$refname" -o -z "$oldrev" -o -z "$newrev" ]; then
|
|
||||||
echo "usage: $0 <ref> <oldrev> <newrev>" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# --- Config
|
|
||||||
allowunannotated=$(git config --bool hooks.allowunannotated)
|
|
||||||
allowdeletebranch=$(git config --bool hooks.allowdeletebranch)
|
|
||||||
denycreatebranch=$(git config --bool hooks.denycreatebranch)
|
|
||||||
allowdeletetag=$(git config --bool hooks.allowdeletetag)
|
|
||||||
allowmodifytag=$(git config --bool hooks.allowmodifytag)
|
|
||||||
|
|
||||||
# check for no description
|
|
||||||
projectdesc=$(sed -e '1q' "$GIT_DIR/description")
|
|
||||||
case "$projectdesc" in
|
|
||||||
"Unnamed repository"* | "")
|
|
||||||
echo "*** Project description file hasn't been set" >&2
|
|
||||||
exit 1
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# --- Check types
|
|
||||||
# if $newrev is 0000...0000, it's a commit to delete a ref.
|
|
||||||
zero="0000000000000000000000000000000000000000"
|
|
||||||
if [ "$newrev" = "$zero" ]; then
|
|
||||||
newrev_type=delete
|
|
||||||
else
|
|
||||||
newrev_type=$(git cat-file -t $newrev)
|
|
||||||
fi
|
|
||||||
|
|
||||||
case "$refname","$newrev_type" in
|
|
||||||
refs/tags/*,commit)
|
|
||||||
# un-annotated tag
|
|
||||||
short_refname=${refname##refs/tags/}
|
|
||||||
if [ "$allowunannotated" != "true" ]; then
|
|
||||||
echo "*** The un-annotated tag, $short_refname, is not allowed in this repository" >&2
|
|
||||||
echo "*** Use 'git tag [ -a | -s ]' for tags you want to propagate." >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
refs/tags/*,delete)
|
|
||||||
# delete tag
|
|
||||||
if [ "$allowdeletetag" != "true" ]; then
|
|
||||||
echo "*** Deleting a tag is not allowed in this repository" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
refs/tags/*,tag)
|
|
||||||
# annotated tag
|
|
||||||
if [ "$allowmodifytag" != "true" ] && git rev-parse $refname > /dev/null 2>&1
|
|
||||||
then
|
|
||||||
echo "*** Tag '$refname' already exists." >&2
|
|
||||||
echo "*** Modifying a tag is not allowed in this repository." >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
refs/heads/*,commit)
|
|
||||||
# branch
|
|
||||||
if [ "$oldrev" = "$zero" -a "$denycreatebranch" = "true" ]; then
|
|
||||||
echo "*** Creating a branch is not allowed in this repository" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
refs/heads/*,delete)
|
|
||||||
# delete branch
|
|
||||||
if [ "$allowdeletebranch" != "true" ]; then
|
|
||||||
echo "*** Deleting a branch is not allowed in this repository" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
refs/remotes/*,commit)
|
|
||||||
# tracking branch
|
|
||||||
;;
|
|
||||||
refs/remotes/*,delete)
|
|
||||||
# delete tracking branch
|
|
||||||
if [ "$allowdeletebranch" != "true" ]; then
|
|
||||||
echo "*** Deleting a tracking branch is not allowed in this repository" >&2
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
;;
|
|
||||||
*)
|
|
||||||
# Anything else (is there anything else?)
|
|
||||||
echo "*** Update hook: unknown type of update to ref $refname of type $newrev_type" >&2
|
|
||||||
exit 1
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# --- Finished
|
|
||||||
exit 0
|
|
@ -1,6 +0,0 @@
|
|||||||
# git ls-files --others --exclude-from=.git/info/exclude
|
|
||||||
# Lines that start with '#' are comments.
|
|
||||||
# For a project mostly in C, the following would be a good set of
|
|
||||||
# exclude patterns (uncomment them if you want to use them):
|
|
||||||
# *.[oa]
|
|
||||||
# *~
|
|
Loading…
Reference in New Issue
Block a user