rename project and game to RhythmBullet
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="zero1hd.polyjet"
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package="zero1hd.rhythmbullet"
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android:versionCode="1"
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android:versionName="1.0" >
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@@ -12,7 +12,7 @@
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android:label="@string/app_name"
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android:theme="@style/GdxTheme" >
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<activity
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android:name="zero1hd.polyjet.AndroidLauncher"
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android:name="zero1hd.rhythmbullet.AndroidLauncher"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
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@@ -18,7 +18,7 @@ android {
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exclude 'META-INF/robovm/ios/robovm.xml'
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}
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defaultConfig {
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applicationId "zero1hd.polyjet"
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applicationId "zero1hd.rhythmbullet"
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minSdkVersion 9
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targetSdkVersion 25
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}
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@@ -71,7 +71,7 @@ task run(type: Exec) {
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}
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def adb = path + "/platform-tools/adb"
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'zero1hd.polyjet/zero1hd.polyjet.AndroidLauncher'
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'zero1hd.rhythmbullet/zero1hd.rhythmbullet.AndroidLauncher'
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}
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// sets up the Android Eclipse project, using the old Ant based build.
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Polyjet</string>
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<string name="app_name">RhythmBullet</string>
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</resources>
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@@ -1,10 +1,10 @@
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package zero1hd.polyjet;
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package zero1hd.rhythmbullet;
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import android.os.Bundle;
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import zero1hd.rhythmbullet.Main;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import zero1hd.polyjet.Main;
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public class AndroidLauncher extends AndroidApplication {
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@Override
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