screens update normal logic during transition now; added comments; book now has an initiate function; image has more functions; minor improvements on module system;
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@@ -18,7 +18,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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public Color BackgroundColor;
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public GraphicsDevice GraphicsDevice { get; private set; }
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public Screen NextScreen { get; set; }
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public Rectangle ScreenSize { get; protected set; }
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public Rectangle ScreenSize { get; private set; }
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public bool Initiated { get; private set; }
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public Camera2D Camera { get; private set; }
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public Screen(bool useEnterTransition = false)
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@@ -27,7 +27,13 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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Transitions = new List<ITransition>();
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}
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public void Initiate(GraphicsDevice graphicsDevice, Rectangle screenSize, Camera2D camera)
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/// <summary>
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/// Called only once after initialization to give required parameters.
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/// </summary>
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/// <param name="graphicsDevice"></param>
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/// <param name="screenSize"></param>
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/// <param name="camera"></param>
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public virtual void Initiate(GraphicsDevice graphicsDevice, Rectangle screenSize, Camera2D camera)
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{
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this.Camera = camera;
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this.ScreenSize = screenSize;
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@@ -100,6 +106,9 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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return complete;
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}
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/// <summary>
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/// Called when the screen is shown.
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/// </summary>
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public virtual void Show()
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{
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foreach (ITransition transition in Transitions)
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@@ -87,10 +87,8 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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}
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}
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break;
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case ScreenState.Normal:
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Screen.Update(gameTime);
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break;
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}
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Screen.Update(gameTime);
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}
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public void DrawCurrentScreen(SpriteBatch spriteBatch)
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