fixed some graphical glitches and progressed on point and hp systems
This commit is contained in:
parent
63a2bd6b95
commit
47c1e596d2
@ -4,6 +4,7 @@ import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
|
||||
import zero1hd.rhythmbullet.entity.Entity;
|
||||
@ -17,7 +18,6 @@ public class VoidCircle extends Entity {
|
||||
private float maxTime;
|
||||
private Sound sound;
|
||||
|
||||
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite = new Sprite(assets.get("void_circle.png", Texture.class));
|
||||
@ -59,7 +59,7 @@ public class VoidCircle extends Entity {
|
||||
sprite.setColor(0f,0f,0f,1f);
|
||||
} else {
|
||||
sprite.setSize(2*endRadius, 2*endRadius);
|
||||
sprite.setColor(1f,1f,1f,0.1f*(timer/maxTime));
|
||||
sprite.setColor(1f,0.52f,0.32f,0.1f*(timer/maxTime));
|
||||
}
|
||||
|
||||
if (timer > 0) {
|
||||
@ -80,6 +80,10 @@ public class VoidCircle extends Entity {
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
@ -90,12 +94,16 @@ public class VoidCircle extends Entity {
|
||||
endRadius = 0;
|
||||
begin = false;
|
||||
setSize(0, 0);
|
||||
|
||||
super.reset();
|
||||
}
|
||||
|
||||
public void growCurrentRadius(float radius) {
|
||||
currentRadius += radius;
|
||||
float length = (float) Math.sqrt(2*(currentRadius*currentRadius));
|
||||
if (length < 0) {
|
||||
length = 0;
|
||||
}
|
||||
hitbox.setSize(length, length);
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ import com.badlogic.gdx.utils.Align;
|
||||
public class GraphicsTable extends Table {
|
||||
private Label resolutions, shaders;
|
||||
|
||||
private CheckBox glowShader, bgShader, invertShader;
|
||||
private CheckBox glowShader, bgShader, invertShader, fancySpriteShader;
|
||||
|
||||
private SetResolutionButton
|
||||
_3840x2160,
|
||||
@ -50,6 +50,11 @@ public class GraphicsTable extends Table {
|
||||
add(bgShader).minHeight(shaders.getHeight());
|
||||
row();
|
||||
|
||||
fancySpriteShader = new CheckBox(" Fancy Sprites", skin, "expandable");
|
||||
fancySpriteShader.setChecked(pref.getBoolean("fancy", true));
|
||||
add(fancySpriteShader).minHeight(shaders.getHeight());
|
||||
row();
|
||||
|
||||
resolutions = new Label("Optimized Resolutions", skin);
|
||||
add(resolutions).left();
|
||||
row();
|
||||
@ -109,5 +114,6 @@ public class GraphicsTable extends Table {
|
||||
prefs.putBoolean("bg shader", bgShader.isChecked());
|
||||
prefs.putBoolean("glow shader", glowShader.isChecked());
|
||||
prefs.putBoolean("invert shader", invertShader.isChecked());
|
||||
prefs.putBoolean("fancy", fancySpriteShader.isChecked());
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
private long startTime, endTime;
|
||||
|
||||
private Thread mapGenThread;
|
||||
private volatile GameScreen gameScreen;
|
||||
private GameScreen gameScreen;
|
||||
|
||||
|
||||
private RhythmBullet core;
|
||||
@ -222,7 +222,6 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
info[0].addAction(Actions.color(Color.BLACK, 2.5f));
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
super.act(delta);
|
||||
@ -251,6 +250,7 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
info[2].addAction(Actions.color(Color.BLACK, 0.75f));
|
||||
confirmDiffButton.setDisabled(false);
|
||||
}
|
||||
|
||||
info[0].setText("Initial analysis: " + audioAnalyzer.getProgress() + "%");
|
||||
break;
|
||||
case SPECTRAL_FLUX_DONE:
|
||||
|
@ -3,23 +3,23 @@ package zero1hd.rhythmbullet.util;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
public class MiniSender {
|
||||
private Array<MiniListener> listeners;
|
||||
private volatile Array<MiniListener> listeners;
|
||||
|
||||
public MiniSender() {
|
||||
listeners = new Array<MiniListener>();
|
||||
}
|
||||
|
||||
public void send(MiniEvents ID) {
|
||||
public synchronized void send(MiniEvents ID) {
|
||||
for (MiniListener listener : listeners) {
|
||||
listener.handle(ID);
|
||||
}
|
||||
}
|
||||
|
||||
public void addListener(MiniListener handler) {
|
||||
public synchronized void addListener(MiniListener handler) {
|
||||
listeners.add(handler);
|
||||
}
|
||||
|
||||
public void removeListener(MiniListener listener) {
|
||||
public synchronized void removeListener(MiniListener listener) {
|
||||
listeners.removeValue(listener, true);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user