fixed minor resize bug on pre game screen and made small design changes to entities
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@@ -78,11 +78,12 @@ public class RhythmMapAlgorithm implements Runnable {
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map.addNullToMap();
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}
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progress = (int) (100f*index/bassPeaks.size);
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progress = MathUtils.round(100f*index/bassPeaks.size);
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sender.send(MiniEvents.MAPGEN_ITERATED);
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}
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map.endBuild();
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sender.send(MiniEvents.MAP_GENERATED);
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}
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public synchronized GamePlayMap getMap() {
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