Continued transition to new asset manager.
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parent
e3946c526f
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@ -1,10 +1,10 @@
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.Assets;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.Types;
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using System.Diagnostics;
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using System.Diagnostics;
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namespace RhythmBullet.ContentResolvers
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namespace RhythmBullet.ContentResolvers
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{
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{
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internal class ResolutionContentResolver : IContentPathResolver
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internal class ResolutionContentResolver : IAssetPathResolver
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{
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{
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int width, height;
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int width, height;
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bool updated;
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bool updated;
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@ -2,11 +2,11 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.Assets;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Persistence;
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using RecrownedAthenaeum.Persistence;
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using RecrownedAthenaeum.UI.ScreenSystem;
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using RecrownedAthenaeum.UI.ScreenSystem;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.Types;
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using RecrownedAthenaeum.UI.SkinSystem;
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using RecrownedAthenaeum.UI.SkinSystem;
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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using RhythmBullet.Audio;
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using RhythmBullet.Audio;
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@ -30,7 +30,7 @@ namespace RhythmBullet
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GraphicsDeviceManager graphics;
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GraphicsDeviceManager graphics;
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ConsistentSpriteBatch spriteBatch;
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ConsistentSpriteBatch spriteBatch;
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public readonly ContentManagerController assets;
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public readonly AssetManager assets;
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public PreferencesManager preferencesManager;
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public PreferencesManager preferencesManager;
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private ScreenManager screenManager;
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private ScreenManager screenManager;
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public Camera2D Camera { get; private set; }
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public Camera2D Camera { get; private set; }
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@ -46,7 +46,7 @@ namespace RhythmBullet
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{
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{
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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assets = new ContentManagerController(Content);
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assets = new AssetManager();
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//Add the content resolvers.
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//Add the content resolvers.
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assets.AddContentPathResolver(typeof(Texture2D), resolutionContentResolver);
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assets.AddContentPathResolver(typeof(Texture2D), resolutionContentResolver);
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fontContentResolver = new FontContentResolver(resolutionContentResolver);
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fontContentResolver = new FontContentResolver(resolutionContentResolver);
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