reorganization, and skeleton of camera system.
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@ -48,6 +48,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Zer01HD\Game\Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Zer01HD\Game\Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Zer01HD\Utilities\Camera\Camera2D.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\Input\IInputListener.cs" />
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<Compile Include="Zer01HD\Utilities\Input\IInputListener.cs" />
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<Compile Include="Zer01HD\Utilities\Input\InputListener.cs" />
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<Compile Include="Zer01HD\Utilities\Input\InputListener.cs" />
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@ -8,7 +8,7 @@ using RhythmBullet.Zer01HD.Utilities;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.Input;
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using RhythmBullet.Zer01HD.Utilities.Input;
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using RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -4,7 +4,7 @@ using RhythmBullet.Zer01HD.Game.Screens.Transitions;
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using RhythmBullet.Zer01HD.UI;
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using RhythmBullet.Zer01HD.UI;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -18,7 +18,6 @@ namespace RhythmBullet.Zer01HD.Game.Screens
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{
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{
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FadeAwayTransition fat;
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FadeAwayTransition fat;
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Texture2D background;
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Texture2D background;
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Viewport viewport;
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public MainScreen(ContentSystem assets) : base(true)
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public MainScreen(ContentSystem assets) : base(true)
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{
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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25
RhythmBullet/Zer01HD/Utilities/Camera/Camera2D.cs
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25
RhythmBullet/Zer01HD/Utilities/Camera/Camera2D.cs
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@ -0,0 +1,25 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.Camera
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{
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class Camera2D
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{
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public float Zoom;
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public Vector2 Position;
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public Matrix Transform { get; private set; }
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public void Update(Viewport viewport)
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{
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Transform =
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Matrix.CreateTranslation(new Vector3(Position.X, Position.Y, 0)) *
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Matrix.CreateScale(Zoom) *
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Matrix.CreateTranslation(new Vector3(viewport.Width/2f, viewport.Height/2f, 0f));
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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{
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public interface ITransition
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public interface ITransition
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{
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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{
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class LoadingScreen : Screen, ITransition
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class LoadingScreen : Screen, ITransition
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{
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{
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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{
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<packages>
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<package id="BulletSharp" version="0.11.1" targetFramework="net45" />
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<package id="BulletSharp" version="0.11.1" targetFramework="net45" />
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<package id="Comora" version="0.5.0" targetFramework="net45" />
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<package id="DSP" version="1.0.0" targetFramework="net45" />
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<package id="DSP" version="1.0.0" targetFramework="net45" />
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</packages>
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</packages>
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