reorganization, and skeleton of camera system.
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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public interface ITransition
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{
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@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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class LoadingScreen : Screen, ITransition
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{
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI.ScreenSystem
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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{
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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