diff --git a/RhythmBullet/RhythmBullet.csproj b/RhythmBullet/RhythmBullet.csproj
index ae99007..59d09a0 100644
--- a/RhythmBullet/RhythmBullet.csproj
+++ b/RhythmBullet/RhythmBullet.csproj
@@ -65,7 +65,7 @@
-
+
diff --git a/RhythmBullet/Zer01HD/Game/ContentResolvers/ResolutionContentResolver.cs b/RhythmBullet/Zer01HD/Game/ContentResolvers/ResolutionContentResolver.cs
index 902b600..128a230 100644
--- a/RhythmBullet/Zer01HD/Game/ContentResolvers/ResolutionContentResolver.cs
+++ b/RhythmBullet/Zer01HD/Game/ContentResolvers/ResolutionContentResolver.cs
@@ -1,6 +1,7 @@
using RhythmBullet.Zer01HD.Game.Preferences;
using RhythmBullet.Zer01HD.Utilities;
using RhythmBullet.Zer01HD.Utilities.ContentSystem;
+using RhythmBullet.Zer01HD.Utilities.DataTypes;
using System;
using System.Collections.Generic;
using System.Linq;
diff --git a/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentLoad.cs b/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentLoad.cs
index 5f20794..602a8a7 100644
--- a/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentLoad.cs
+++ b/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentLoad.cs
@@ -6,12 +6,12 @@ using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
- class ContentLoad
+ class LoadableContent
{
internal Type type;
internal string assetName;
- public ContentLoad(string assetName, Type type)
+ public LoadableContent(string assetName, Type type)
{
this.type = type;
this.assetName = assetName;
diff --git a/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentSystem.cs b/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentSystem.cs
index 062b690..50eaeac 100644
--- a/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentSystem.cs
+++ b/RhythmBullet/Zer01HD/Utilities/ContentSystem/ContentSystem.cs
@@ -14,7 +14,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
volatile bool queued;
Thread thread;
readonly ContentManager contentManager;
- readonly Queue queue;
+ readonly Queue queue;
Dictionary assets;
public readonly Dictionary contentResolver;
@@ -22,7 +22,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
this.contentManager = contentManager;
assets = new Dictionary();
- queue = new Queue();
+ queue = new Queue();
contentResolver = new Dictionary();
}
@@ -39,7 +39,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
lock (queue)
{
- ContentLoad content = queue.Dequeue();
+ LoadableContent content = queue.Dequeue();
Load(content.assetName, content.type);
}
queued = false;
@@ -61,7 +61,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
if (!assets.ContainsKey(assetName))
{
- queue.Enqueue(new ContentLoad(assetName, type));
+ queue.Enqueue(new LoadableContent(assetName, type));
}
}
}
diff --git a/RhythmBullet/Zer01HD/Utilities/Resolution.cs b/RhythmBullet/Zer01HD/Utilities/DataTypes/Resolution.cs
similarity index 92%
rename from RhythmBullet/Zer01HD/Utilities/Resolution.cs
rename to RhythmBullet/Zer01HD/Utilities/DataTypes/Resolution.cs
index f10d671..5c3f849 100644
--- a/RhythmBullet/Zer01HD/Utilities/Resolution.cs
+++ b/RhythmBullet/Zer01HD/Utilities/DataTypes/Resolution.cs
@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace RhythmBullet.Zer01HD.Game.Preferences
+namespace RhythmBullet.Zer01HD.Utilities.DataTypes
{
public class Resolution : IComparable
{