added enhanced glow option

This commit is contained in:
Harrison Deng 2017-10-13 10:58:27 -05:00
parent 6595c0fdb1
commit 36e121fef0
2 changed files with 26 additions and 5 deletions

View File

@ -9,13 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
import com.badlogic.gdx.utils.Align;
public class GraphicsOptions extends Table {
private Label resolutions, shaders;
private Preferences prefs;
private CheckBox glowShader;
private CheckBox glowShader, enhancedGlow;
private ResolutionButton
_3840x2160,
@ -52,6 +51,22 @@ public class GraphicsOptions extends Table {
add(glowShader).minHeight(shaders.getHeight());
row();
enhancedGlow = new CheckBox(" Enhanced Glow", skin);
enhancedGlow.setChecked(prefs.getBoolean("enhanced glow", false));
enhancedGlow.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
save();
if (prefs.getBoolean("fullscreen")) {
Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
} else {
Gdx.graphics.setWindowedMode(prefs.getInteger("screen-width"), prefs.getInteger("screen-height"));
}
}
});
add(enhancedGlow).minHeight(shaders.getHeight());
row();
resolutions = new Label("Resolutions: ", skin);
add(resolutions).left();
row();
@ -109,5 +124,6 @@ public class GraphicsOptions extends Table {
public void save() {
Gdx.app.debug("Preferences", "Saved shading values values.");
prefs.putBoolean("glow shader", glowShader.isChecked());
prefs.putBoolean("enhanced glow", enhancedGlow.isChecked());
}
}

View File

@ -50,7 +50,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
private FrameBuffer hBlur, vBlur;
private TextureRegion fboRegion;
private int fboSize;
private int blurlvl = 2;
private int blurlvl;
private Batch batch;
private ScreenViewport screenViewport;
@ -127,6 +127,12 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
}
public void loadShaders() {
if (core.getPrefs().getBoolean("glow shader")) {
if (core.getPrefs().getBoolean("enhanced glow", false)) {
blurlvl = 6;
} else {
blurlvl = 1;
}
batch = new SpriteBatch();
screenViewport = new ScreenViewport();
screenViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
@ -191,10 +197,9 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.1f, 0.1f, 0f, 1f);
Gdx.gl.glClearColor(0.32f, 0f, 0f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(delta);
blurlvl = 5;
if (gaussianBlurShader != null) {
//Begin drawing a normal version of screen
normalBuffer.begin();