progress working on rhythm map
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@@ -13,7 +13,6 @@ import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class VoidCircle extends Actor implements Entity, Poolable {
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private float warnTime;
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private float timer;
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private float endRadius;
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private float currentRadius;
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@@ -32,7 +31,6 @@ public VoidCircle(Texture voidTexture) {
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public void init(float endRadius, float x, float y, float growthRate, float warningTime) {
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timer = warningTime;
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warnTime = warningTime;
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this.endRadius = endRadius;
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setSize(2f*endRadius, 2f*endRadius);
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center.set(getWidth()/2f, getHeight()/2f);
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@@ -89,7 +87,6 @@ public VoidCircle(Texture voidTexture) {
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endRadius = 0;
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done = false;
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begin = false;
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warnTime = 0;
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center.set(0, 0);
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voidCircleTexture.setPosition(0, 0);
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setSize(0, 0);
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