cleaned up code (switched to getters)
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@@ -43,11 +43,11 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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// Overlay stuff
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overlay = new Stage();
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scoreLabel = new Label("Score: 0", core.defaultSkin, "default-font", Color.WHITE);
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scoreLabel = new Label("Score: 0", core.getDefaultSkin(), "default-font", Color.WHITE);
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scoreLabel.setPosition(25, Gdx.graphics.getHeight() - scoreLabel.getHeight() - 25);
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ImageButton pause = new ImageButton(core.defaultSkin.getDrawable("pause"),
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core.defaultSkin.getDrawable("pause-down"));
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ImageButton pause = new ImageButton(core.getDefaultSkin().getDrawable("pause"),
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core.getDefaultSkin().getDrawable("pause-down"));
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pause.setPosition(Gdx.graphics.getWidth() - pause.getWidth() - 25,
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Gdx.graphics.getHeight() - pause.getHeight() - 25);
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pause.addListener(new ChangeListener() {
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@@ -58,13 +58,13 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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});
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WidgetGroup healthBar = new WidgetGroup();
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final Image healthBarTank = new Image(core.defaultSkin.getPatch("bar-empty"));
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final Image healthBarTank = new Image(core.getDefaultSkin().getPatch("bar-empty"));
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healthBarTank.setHeight(100);
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healthBar.setSize(healthBarTank.getWidth(), healthBarTank.getHeight());
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healthBar.setPosition(Gdx.graphics.getWidth() - healthBar.getWidth() - 16,
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pause.getY() - healthBar.getHeight() - 32);
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Image healthBarFiller = new Image(core.defaultSkin.getPatch("bar-fill")) {
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Image healthBarFiller = new Image(core.getDefaultSkin().getPatch("bar-fill")) {
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@Override
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public void act(float delta) {
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setHeight(
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@@ -76,13 +76,13 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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healthBar.addActor(healthBarTank);
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overlay.addActor(healthBar);
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FPSDisplay = new FPSWindow("FPS", core.defaultSkin);
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FPSDisplay = new FPSWindow("FPS", core.getDefaultSkin());
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overlay.addActor(pause);
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overlay.addActor(scoreLabel);
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// Pause menu
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pauseMenu = new Window("Paused", core.defaultSkin);
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pauseMenu.add(new TextButton("resume", core.defaultSkin) {
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pauseMenu = new Window("Paused", core.getDefaultSkin());
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pauseMenu.add(new TextButton("resume", core.getDefaultSkin()) {
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{
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addListener(new ChangeListener() {
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@@ -28,9 +28,9 @@ public class LoadingScreen extends ScreenAdapter {
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this.reInit = reInit;
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stage = new Stage(new ScreenViewport());
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core.assetManager.load("splashlogo.png", Texture.class);
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core.assetManager.finishLoading();
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zero1HD = new Image(this.core.assetManager.get("splashlogo.png", Texture.class));
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core.getAssetManager().load("splashlogo.png", Texture.class);
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core.getAssetManager().finishLoading();
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zero1HD = new Image(this.core.getAssetManager().get("splashlogo.png", Texture.class));
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zero1HD.setColor(0f,1f,1f,0f);
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stage.addActor(zero1HD);
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@@ -50,7 +50,7 @@ public class LoadingScreen extends ScreenAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.act(delta);
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if (!zero1HD.hasActions() & core.assetManager.update()) {
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if (!zero1HD.hasActions() & core.getAssetManager().update()) {
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Gdx.app.debug("Loading Screen", "queue has all been loaded. Action is done playing.");
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zero1HD.remove();
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@@ -62,8 +62,8 @@ public class LoadingScreen extends ScreenAdapter {
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}
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core.setScreen(gotoScreen);
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core.assetManager.unload("splashlogo.png");
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core.assetManager.get("standard_thrust.p", ParticleEffect.class).flipY();
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core.getAssetManager().unload("splashlogo.png");
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core.getAssetManager().get("standard_thrust.p", ParticleEffect.class).flipY();
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}
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stage.draw();
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@@ -50,7 +50,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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optionsPage.setPosition(Gdx.graphics.getWidth(), 0);
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stage.addActor(optionsPage);
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creditsPage = new CreditsPage(core.defaultSkin);
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creditsPage = new CreditsPage(core.getDefaultSkin());
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creditsPage.setPosition(0, Gdx.graphics.getHeight());
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stage.addActor(creditsPage);
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@@ -51,7 +51,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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public void postTransition() {
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stage.clear();
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Image cyberCircle1 = new Image(core.assetManager.get("cybercircle3B.png", Texture.class));
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Image cyberCircle1 = new Image(core.getAssetManager().get("cybercircle3B.png", Texture.class));
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cyberCircle1.setScale(0.7f);
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cyberCircle1.setOrigin(cyberCircle1.getWidth()/2, cyberCircle1.getHeight()/2);
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cyberCircle1.setColor(0.8f,0.8f,0.8f,0.7f);
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@@ -59,7 +59,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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cyberCircle1.setPosition(Gdx.graphics.getWidth()-cyberCircle1.getWidth()/2-10, -cyberCircle1.getHeight()*2/4f);
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stage.addActor(cyberCircle1);
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analyzePage = new AnalyzePage(core.defaultSkin, cameraTarget, core.assetManager);
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analyzePage = new AnalyzePage(core.getDefaultSkin(), cameraTarget, core.getAssetManager());
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analyzePage.setPosition(1f*Gdx.graphics.getWidth(), 0);
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stage.addActor(analyzePage);
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