began working on win screen
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@@ -57,8 +57,8 @@ public class RhythmMapAlgorithm implements Runnable {
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map.beginBuild();
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for (int index = 0; index < bassPeaks.size; index++) {
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if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
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//If there is a value of some sorts that is not zero, we generate some beat for the map
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if (bassPeaks.get(index) >= avgBass) {
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//TODO basic void circle spawning
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float warningTime = map.goBack((int) (windowPerSecond*1.5f))/windowPerSecond;
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float endRadius = (bassPeaks.get(index)/bassMax)*(Main.GAME_AREA_HEIGHT/4f);
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map.addToMap(Entities.VOID_CIRCLE,
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