implemented new map structure

This commit is contained in:
Harrison Deng 2017-07-15 23:51:07 -05:00
parent 1fce870503
commit 1fd63e9579
4 changed files with 77 additions and 35 deletions

View File

@ -7,17 +7,18 @@ import zero1hd.polyjet.audio.AudioData;
import zero1hd.polyjet.entity.Entities; import zero1hd.polyjet.entity.Entities;
public class GamePlayMap { public class GamePlayMap {
private AudioData playableClip; private AudioData musicData;
private float playTime; private float playTime;
private Array<EntitySpawnInfo> spawnList; private Array<MapWindowData> spawnList;
private boolean building; private boolean building;
private int index; private int index;
private int absoluteIndex;
/** /**
* GamePlayMap is what the game area will use to generate entities and judge current audio data * GamePlayMap is what the game area will use to generate entities and judge current audio data
* @param audioData audio data * @param audioData audio data
*/ */
public GamePlayMap(AudioData audioData) { public GamePlayMap(AudioData audioData) {
this.playableClip = audioData; this.musicData = audioData;
spawnList = new Array<>(); spawnList = new Array<>();
} }
@ -26,7 +27,7 @@ public class GamePlayMap {
* @return * @return
*/ */
public Music getPlayableClip() { public Music getPlayableClip() {
return playableClip.getPlaybackMusic(); return musicData.getPlaybackMusic();
} }
/** /**
@ -42,6 +43,10 @@ public class GamePlayMap {
*/ */
public void beginBuild() { public void beginBuild() {
building = true; building = true;
spawnList.clear();
spawnList.add(new MapWindowData());
index = 0;
absoluteIndex = 0;
} }
/** /**
@ -49,6 +54,8 @@ public class GamePlayMap {
*/ */
public void endBuild() { public void endBuild() {
building = false; building = false;
index = 0;
absoluteIndex = 0;
} }
@ -58,47 +65,48 @@ public class GamePlayMap {
* @param entityType what type of entity to spawn * @param entityType what type of entity to spawn
* @param parameters the arguments for the entity. It is important to have the same amount of parameters the entity requires to spawn * @param parameters the arguments for the entity. It is important to have the same amount of parameters the entity requires to spawn
*/ */
public void addToMap(Entities entityType, float... parameters) { public void addToMap(Entities entityType, float... parameters) {
if (building && entityType != null && parameters != null) { if (building && entityType != null && parameters != null) {
spawnList.add(new EntitySpawnInfo(entityType, parameters)); spawnList.get(index).addEntity(new EntitySpawnInfo(entityType, parameters));
} }
} }
/**
* Moves onto the next window of the map for the song
*/
public void nextWindow() {
absoluteIndex++;
resetIndex();
if (building) {
spawnList.add(new MapWindowData());
}
}
/**
* moves to the previous window to make edits to that frame.
*/
public void previousWindow() {
absoluteIndex--;
resetIndex();
}
/** /**
* use this to add rest for current index position * use this to add rest for current index position
*/ */
public void addNullToMap() { public void addNullToMap() {
if (building) { if (building) {
spawnList.add(null); spawnList.set(index, null);
} }
} }
/** public MapWindowData nextWindowData() {
* Only works when not started. if (index != musicData.getReadIndex()) {
* retrieve next entity in list. absoluteIndex = musicData.getReadIndex();
* @return resetIndex();
*/ return spawnList.get(index);
public EntitySpawnInfo nextEntity(boolean indexUpdate) {
if (!building) {
if (indexUpdate) {
index++;
} }
EntitySpawnInfo spawnInfo = spawnList.get(index);
return spawnInfo;
} else {
return null; return null;
} }
}
public EntitySpawnInfo safeNextEntity() {
playableClip.readIndexUpdate();
if (index != playableClip.getReadIndex()) {
index = playableClip.getReadIndex();
return nextEntity(false);
} else {
return null;
}
}
/** /**
* set retrieve entity index position. * set retrieve entity index position.
@ -107,4 +115,12 @@ public class GamePlayMap {
public void setIndex(int index) { public void setIndex(int index) {
this.index = index; this.index = index;
} }
public boolean isCurrentNull() {
return spawnList.get(index) == null ? true : false;
}
public void resetIndex() {
index = absoluteIndex;
}
} }

View File

@ -0,0 +1,19 @@
package zero1hd.polyjet.audio.map;
import com.badlogic.gdx.utils.Array;
public class MapWindowData {
Array<EntitySpawnInfo> entityDatas;
public MapWindowData() {
entityDatas = new Array<>(EntitySpawnInfo.class);
}
public void addEntity(EntitySpawnInfo entity) {
entityDatas.add(entity);
}
public EntitySpawnInfo[] getArray() {
return entityDatas.toArray();
}
}

View File

@ -83,10 +83,10 @@ public class RhythmMapAlgorithm implements Runnable {
(Polyjet.GAME_AREA_HEIGHT/4f)/avgSPB); (Polyjet.GAME_AREA_HEIGHT/4f)/avgSPB);
} }
} }
} else { } else {
map.addNullToMap(); map.addNullToMap();
} }
map.nextWindow();
progress = MathUtils.round(100f*index/bassPeaks.size); progress = MathUtils.round(100f*index/bassPeaks.size);

View File

@ -9,7 +9,9 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import zero1hd.polyjet.Polyjet; import zero1hd.polyjet.Polyjet;
import zero1hd.polyjet.audio.map.EntitySpawnInfo;
import zero1hd.polyjet.audio.map.GamePlayMap; import zero1hd.polyjet.audio.map.GamePlayMap;
import zero1hd.polyjet.audio.map.MapWindowData;
import zero1hd.polyjet.controls.KeyMap; import zero1hd.polyjet.controls.KeyMap;
import zero1hd.polyjet.entity.CollisionDetector; import zero1hd.polyjet.entity.CollisionDetector;
import zero1hd.polyjet.entity.Entities; import zero1hd.polyjet.entity.Entities;
@ -114,9 +116,14 @@ public class GamePlayArea extends Stage {
@Override @Override
public void act(float delta) { public void act(float delta) {
if (audioMap != null) { MapWindowData mwd;
time = audioMap.getPlayableClip().getPosition(); if (audioMap != null && audioMap.getPlayableClip().isPlaying() && (mwd = audioMap.nextWindowData()) != null) {
ec.spawnEntity(this, audioMap.safeNextEntity()); EntitySpawnInfo[] currentSpawnInfo = mwd.getArray();
if (currentSpawnInfo != null) {
for (int i = 0; i < currentSpawnInfo.length; i++) {
ec.spawnEntity(this, currentSpawnInfo[i]);
}
}
} }
collisionDetector.collisionCheck(); collisionDetector.collisionCheck();
ec.deathClean(); ec.deathClean();