began implementing music controller system.

This commit is contained in:
Harrison Deng 2018-11-19 23:08:11 -06:00
parent 673cdd0b79
commit 1edebdd223

View File

@ -1,6 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Audio;
using RhythmBullet.Zer01HD.ContentResolvers; using RhythmBullet.Zer01HD.ContentResolvers;
using RhythmBullet.Zer01HD.Preferences; using RhythmBullet.Zer01HD.Preferences;
using RhythmBullet.Zer01HD.Screens.MainMenu; using RhythmBullet.Zer01HD.Screens.MainMenu;
@ -27,7 +28,7 @@ namespace RhythmBullet
GraphicsDeviceManager graphics; GraphicsDeviceManager graphics;
SpriteBatch spriteBatch; SpriteBatch spriteBatch;
public readonly ContentManagerController Assets; public readonly ContentManagerController assets;
readonly ResolutionContentResolver resolutionContentResolver; readonly ResolutionContentResolver resolutionContentResolver;
public PreferencesManager preferencesManager; public PreferencesManager preferencesManager;
private ScreenManager screenManager; private ScreenManager screenManager;
@ -36,17 +37,20 @@ namespace RhythmBullet
private bool initialLoadComplete; private bool initialLoadComplete;
private MainScreen mainScreen; private MainScreen mainScreen;
private Texture2D currentCursorTexture; private Texture2D currentCursorTexture;
internal readonly MusicController musicController;
public RhythmBulletGame() public RhythmBulletGame()
{ {
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";
Assets = new ContentManagerController(Content); assets = new ContentManagerController(Content);
musicController = new MusicController();
resolutionContentResolver = new ResolutionContentResolver(); resolutionContentResolver = new ResolutionContentResolver();
FontContentResolver fcr = new FontContentResolver(resolutionContentResolver); FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
Assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver); assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
Assets.contentPathModifier.Add(typeof(SpriteFont), fcr); assets.contentPathModifier.Add(typeof(SpriteFont), fcr);
preferencesManager = new PreferencesManager(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/RhythmBullet", preferencesManager = new PreferencesManager(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/RhythmBullet",
new General(), new General(),
new Controls()); new Controls());
@ -67,6 +71,8 @@ namespace RhythmBullet
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution; Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
resolutionContentResolver.Width = resolution.Width; resolutionContentResolver.Width = resolution.Width;
resolutionContentResolver.Height = resolution.Height; resolutionContentResolver.Height = resolution.Height;
musicController.musicList.path = preferencesManager.GetPreferences<General>().MusicDirectory;
musicController.musicList.StartSearch();
Debug.WriteLine("Initial setup complete."); Debug.WriteLine("Initial setup complete.");
base.Initialize(); base.Initialize();
} }
@ -92,7 +98,7 @@ namespace RhythmBullet
/// </summary> /// </summary>
protected override void UnloadContent() protected override void UnloadContent()
{ {
Assets.UnloadAll(); assets.UnloadAll();
screenManager.Dispose(); screenManager.Dispose();
currentCursorTexture.Dispose(); currentCursorTexture.Dispose();
} }
@ -104,9 +110,9 @@ namespace RhythmBullet
/// <param name="gameTime">Provides a snapshot of timing values.</param> /// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)
{ {
if (!Assets.Done) if (!assets.Done)
{ {
Assets.Update(); assets.Update();
} }
else if (resizing) else if (resizing)
{ {
@ -118,10 +124,10 @@ namespace RhythmBullet
Debug.WriteLine("Initial load complete."); Debug.WriteLine("Initial load complete.");
initialLoadComplete = true; initialLoadComplete = true;
SetUpCursor(); SetUpCursor();
mainScreen = new MainScreen(Assets); mainScreen = new MainScreen(assets);
} }
screenManager.UpdateCurrentScreen(gameTime, Assets.Done); screenManager.UpdateCurrentScreen(gameTime, assets.Done && musicController.musicList.Searched);
InputUtilities.Update(); InputUtilities.Update();
Camera.Update(); Camera.Update();
@ -146,7 +152,7 @@ namespace RhythmBullet
graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height; graphics.PreferredBackBufferHeight = height;
resizing = true; resizing = true;
Assets.UnloadAll(); assets.UnloadAll();
QueueContent(); QueueContent();
screenManager.Resize(new LoadingScreen(this, Content.Load<Texture2D>("loading_ring"), 0.4f)); screenManager.Resize(new LoadingScreen(this, Content.Load<Texture2D>("loading_ring"), 0.4f));
SetUpCursor(); SetUpCursor();
@ -160,15 +166,15 @@ namespace RhythmBullet
private void QueueContent() private void QueueContent()
{ {
Assets.Queue<Texture2D>("cursor", false); assets.Queue<Texture2D>("cursor", false);
Assets.Queue<Texture2D>("title"); assets.Queue<Texture2D>("title");
Assets.Queue<Texture2D>("default_cover", false); assets.Queue<Texture2D>("default_cover", false);
Assets.Queue<Texture2D>("backgrounds/mainBG"); assets.Queue<Texture2D>("backgrounds/mainBG");
} }
private void SetUpCursor() private void SetUpCursor()
{ {
Texture2D texture = Assets.Get<Texture2D>("cursor"); Texture2D texture = assets.Get<Texture2D>("cursor");
int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight); int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
Debug.WriteLine("Cursor size length: " + cursorSize); Debug.WriteLine("Cursor size length: " + cursorSize);
RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);