circle now spins left on preGameScreen.java
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@@ -52,10 +52,10 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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stage.clear();
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Image cyberCircle1 = new Image(core.getAssetManager().get("cybercircle3B.png", Texture.class));
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cyberCircle1.setScale(0.7f);
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cyberCircle1.setScale(0.8f);
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cyberCircle1.setOrigin(cyberCircle1.getWidth()/2, cyberCircle1.getHeight()/2);
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cyberCircle1.setColor(0.8f,0.8f,0.8f,0.7f);
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cyberCircle1.addAction(Actions.forever(Actions.rotateBy(-360f, 10f)));
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cyberCircle1.addAction(Actions.forever(Actions.rotateBy(360f, 10f)));
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cyberCircle1.setPosition(Gdx.graphics.getWidth()-cyberCircle1.getWidth()/2-10, -cyberCircle1.getHeight()*2/4f);
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stage.addActor(cyberCircle1);
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