change way of entity spawning
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@@ -5,10 +5,12 @@ import zero1hd.polyjet.entity.Entities;
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public class EntitySpawnInfo {
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private Entities entityType;
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private float[] parameters;
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private int spawnWindowID;
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public EntitySpawnInfo(Entities entityType, float... parameters) {
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public EntitySpawnInfo(Entities entityType, int spawnWindowID, float... parameters) {
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this.entityType = entityType;
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this.parameters = parameters;
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this.spawnWindowID = spawnWindowID;
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}
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public Entities getEntityType() {
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@@ -23,4 +25,8 @@ public class EntitySpawnInfo {
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public float[] getParameters() {
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return parameters;
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}
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public int getSpawnWindowID() {
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return spawnWindowID;
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}
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}
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@@ -1,6 +1,5 @@
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package zero1hd.polyjet.audio.map;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.utils.Array;
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import zero1hd.polyjet.audio.AudioData;
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@@ -11,6 +10,7 @@ public class GamePlayMap {
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private float playTime;
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private Array<EntitySpawnInfo> spawnList;
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private boolean building;
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private int constIndex;
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private int index;
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/**
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* GamePlayMap is what the game area will use to generate entities and judge current audio data
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@@ -25,8 +25,8 @@ public class GamePlayMap {
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* returns audio data
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* @return
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*/
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public Music getPlayableClip() {
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return playableClip.getPlaybackMusic();
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public AudioData getMusicData() {
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return playableClip;
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}
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/**
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@@ -42,6 +42,8 @@ public class GamePlayMap {
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*/
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public void beginBuild() {
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building = true;
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index = 0;
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constIndex = 0;
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}
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/**
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@@ -49,6 +51,8 @@ public class GamePlayMap {
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*/
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public void endBuild() {
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building = false;
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index = 0;
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constIndex = 0;
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}
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@@ -60,17 +64,13 @@ public class GamePlayMap {
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*/
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public void addToMap(Entities entityType, float... parameters) {
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if (building && entityType != null && parameters != null) {
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spawnList.add(new EntitySpawnInfo(entityType, parameters));
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spawnList.add(new EntitySpawnInfo(entityType, index, parameters));
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}
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}
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/**
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* use this to add rest for current index position
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*/
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public void addNullToMap() {
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if (building) {
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spawnList.add(null);
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}
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public void nextWindow() {
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constIndex++;
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index++;
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}
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/**
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@@ -78,9 +78,10 @@ public class GamePlayMap {
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* retrieve next entity in list.
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* @return
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*/
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public EntitySpawnInfo nextEntity(boolean indexUpdate) {
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public EntitySpawnInfo nextEntityBatch(boolean indexUpdate) {
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if (!building) {
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if (indexUpdate) {
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constIndex++;
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index++;
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}
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EntitySpawnInfo spawnInfo = spawnList.get(index);
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@@ -90,11 +91,11 @@ public class GamePlayMap {
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}
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}
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public EntitySpawnInfo safeNextEntity() {
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public EntitySpawnInfo safeNextEntityBatch() {
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playableClip.readIndexUpdate();
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if (index != playableClip.getReadIndex()) {
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index = playableClip.getReadIndex();
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return nextEntity(false);
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return nextEntityBatch(false);
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} else {
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return null;
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}
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@@ -107,4 +108,12 @@ public class GamePlayMap {
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public void setIndex(int index) {
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this.index = index;
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}
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public void restoreIndex() {
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this.index = constIndex;
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}
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public int getIndex() {
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return index;
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}
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}
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@@ -56,10 +56,9 @@ public class RhythmMapAlgorithm implements Runnable {
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map.beginBuild();
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for (int index = 0; index < bassPeaks.size; index++) {
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if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
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int warningTime = (int) ((3/speedMod)*windowPerSecond);
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if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) != 0) {
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if (bassPeaks.get(index) > avgBass) {
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//TODO basic void circle spawning
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float endRadius = (bassPeaks.get(index + warningTime)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
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float endRadius = (bassPeaks.get(index)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
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map.addToMap(Entities.VOID_CIRCLE,
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endRadius,
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@@ -84,12 +83,10 @@ public class RhythmMapAlgorithm implements Runnable {
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}
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}
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} else {
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map.addNullToMap();
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}
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progress = MathUtils.round(100f*index/bassPeaks.size);
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map.nextWindow();
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sender.send(MiniEvents.MAPGEN_ITERATED);
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}
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map.endBuild();
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