minor work on entities and added speed control to polyjet entity

This commit is contained in:
2017-06-02 09:28:53 -05:00
parent f5352b8e22
commit 1832f32b6a
4 changed files with 34 additions and 6 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
@@ -20,10 +21,12 @@ public class PolyJetEntity extends Actor implements Entity {
private ParticleEffect teleportCloak;
private Rectangle hitbox;
public boolean moveLeft, moveRight, moveUp, moveDown, teleporting;
public boolean moveLeft, moveRight, moveUp, moveDown, teleporting, accelerate;
private float speed, accel;
private float rate;
public PolyJetEntity(AssetManager assets, float rate, String jet) {
this.rate = rate;
public PolyJetEntity(AssetManager assets, float speed, float accel, String jet) {
this.speed = speed;
this.accel = accel;
setSize(1.5f, 1.5f);
setPosition(Polyjet.GAME_AREA_WIDTH/2 - getWidth()/2, -4f);
@@ -47,6 +50,12 @@ public class PolyJetEntity extends Actor implements Entity {
//Movement!
if (accelerate) {
rate = speed + accel;
} else {
rate = speed;
}
if (moveLeft && !moveRight) {
moveBy(-(rate*delta), 0);
}
@@ -60,7 +69,7 @@ public class PolyJetEntity extends Actor implements Entity {
if (moveDown && !moveUp) {
moveBy(0, -rate*delta);
}
super.act(delta);
}

View File

@@ -56,8 +56,10 @@ public class Pellet extends Actor implements Entity, Poolable {
@Override
public void collided(Entity entity) {
if (entity.getEntityType() == Entities.LASER) {
switch (entity.getEntityType()) {
default:
dead = true;
break;
}
}