updated flake texture fixed collision issue, and minor value changes
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@@ -134,7 +134,6 @@ public class EntityController {
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pelletPool.free(pellet);
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break;
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case SHARD:
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System.out.println("freed");
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Shard shard = (Shard) entity;
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shard.remove();
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shardPool.free(shard);
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@@ -24,6 +24,7 @@ public class PolyJetEntity extends Actor implements Entity {
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private float speed, accel;
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private float rate;
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public PolyJetEntity(AssetManager assets, float speed, float accel, String jet) {
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health = 100;
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this.speed = speed;
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this.accel = accel;
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setSize(1.5f, 1.5f);
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@@ -73,7 +73,7 @@ public class Shard extends Actor implements Entity, Poolable {
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public void draw(Batch batch, float parentAlpha) {
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sprite.setCenter(getX()+center.x, getY()+center.y);
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sprite.setColor((float)hp/(float)maxHp, 1f, 0.5f, 1f);
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sprite.setColor((float)hp/(float)maxHp, 0f, 0f, 1f);
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sprite.draw(batch);
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batch.setColor(Color.WHITE);
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super.draw(batch, parentAlpha);
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