reworked a few textures

This commit is contained in:
Harrison Deng 2017-06-01 00:41:38 -05:00
parent b17cc61839
commit 0adee4b058
66 changed files with 44 additions and 29 deletions

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@ -21,7 +21,7 @@ timeline0: 0.0
lowMin: 0.0 lowMin: 0.0
lowMax: 0.0 lowMax: 0.0
highMin: 400.0 highMin: 400.0
highMax: 400.0 highMax: 300.0
relative: false relative: false
scalingCount: 1 scalingCount: 1
scaling0: 1.0 scaling0: 1.0
@ -57,7 +57,7 @@ timelineCount: 1
timeline0: 0.0 timeline0: 0.0
- Scale - - Scale -
lowMin: 0.0 lowMin: 0.0
lowMax: 0.0 lowMax: 1.0
highMin: 1.0 highMin: 1.0
highMax: 1.0 highMax: 1.0
relative: false relative: false
@ -65,7 +65,7 @@ scalingCount: 4
scaling0: 1.0 scaling0: 1.0
scaling1: 0.92156863 scaling1: 0.92156863
scaling2: 0.627451 scaling2: 0.627451
scaling3: 0.15686275 scaling3: 0.0
timelineCount: 4 timelineCount: 4
timeline0: 0.0 timeline0: 0.0
timeline1: 0.5273973 timeline1: 0.5273973
@ -91,27 +91,36 @@ highMax: 90.0
relative: false relative: false
scalingCount: 5 scalingCount: 5
scaling0: 0.0 scaling0: 0.0
scaling1: 0.27450982 scaling1: 0.0
scaling2: 0.33333334 scaling2: 0.23529412
scaling3: 1.0 scaling3: 0.8235294
scaling4: 1.0 scaling4: 1.0
timelineCount: 5 timelineCount: 5
timeline0: 0.0 timeline0: 0.0
timeline1: 0.21232876 timeline1: 0.2260274
timeline2: 0.32876712 timeline2: 0.43835616
timeline3: 0.74657536 timeline3: 0.82191783
timeline4: 1.0 timeline4: 1.0
- Rotation - - Rotation -
active: false active: true
lowMin: 0.0
lowMax: 0.0
highMin: 4.0
highMax: 120.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Wind - - Wind -
active: false active: false
- Gravity - - Gravity -
active: false active: false
- Tint - - Tint -
colorsCount: 3 colorsCount: 3
colors0: 0.047058824 colors0: 0.14901961
colors1: 0.7647059 colors1: 0.14901961
colors2: 1.0 colors2: 0.14901961
timelineCount: 1 timelineCount: 1
timeline0: 0.0 timeline0: 0.0
- Transparency - - Transparency -
@ -120,18 +129,20 @@ lowMax: 0.0
highMin: 1.0 highMin: 1.0
highMax: 1.0 highMax: 1.0
relative: false relative: false
scalingCount: 5 scalingCount: 6
scaling0: 0.0 scaling0: 0.0
scaling1: 0.3508772 scaling1: 0.3508772
scaling2: 1.0 scaling2: 1.0
scaling3: 1.0 scaling3: 0.84210527
scaling4: 0.0 scaling4: 0.64912283
timelineCount: 5 scaling5: 0.40350878
timelineCount: 6
timeline0: 0.0 timeline0: 0.0
timeline1: 0.12328767 timeline1: 0.12328767
timeline2: 0.25342464 timeline2: 0.26027396
timeline3: 0.89041096 timeline3: 0.63013697
timeline4: 1.0 timeline4: 0.9246575
timeline5: 1.0
- Options - - Options -
attached: false attached: false
continuous: true continuous: true
@ -140,4 +151,4 @@ additive: false
behind: false behind: false
premultipliedAlpha: false premultipliedAlpha: false
- Image Path - - Image Path -
cube.png square.png

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@ -157,8 +157,8 @@ default-slider-knob
vertical-slider-knob vertical-slider-knob
rotate: false rotate: false
xy: 27, 1 xy: 27, 1
size: 13, 5 size: 14, 5
orig: 13, 5 orig: 14, 5
offset: 0, 0 offset: 0, 0
index: -1 index: -1
default-splitpane default-splitpane

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@ -1,6 +1,5 @@
package zero1hd.polyjet.entity; package zero1hd.polyjet.entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

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@ -1,6 +1,5 @@
package zero1hd.polyjet.entity.ally; package zero1hd.polyjet.entity.ally;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Rectangle;
@ -19,21 +18,21 @@ public class Laser extends Actor implements Entity, Poolable {
public Laser(Texture laserTexture) { public Laser(Texture laserTexture) {
this.laserTexture = laserTexture; this.laserTexture = laserTexture;
setSize(0.25f, 1f); setSize(0.25f, 2f);
} }
public void init(float x, float y, float rate) { public void init(float x, float y, float rate) {
Gdx.app.debug("Laser", "Pos: " + x + "," + y);
setX(x); setX(x);
setY(y); setY(y);
this.rate = rate; this.rate = rate;
hitBox = new Rectangle(); hitBox = new Rectangle();
hitBox.setSize(getWidth(), getHeight()); hitBox.setSize(getWidth(), getHeight());
toBack();
} }
@Override @Override
public void act(float delta) { public void act(float delta) {
toBack();
moveBy(0, delta*rate); moveBy(0, delta*rate);
hitBox.setX(getX()); hitBox.setX(getX());
hitBox.setY(getY()); hitBox.setY(getY());
@ -61,6 +60,9 @@ public class Laser extends Actor implements Entity, Poolable {
@Override @Override
public void collided(Entity entity) { public void collided(Entity entity) {
if (entity.getEntityType() == Entities.VOID_CIRCLE) {
dead = true;
}
} }
@Override @Override

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@ -1,6 +1,5 @@
package zero1hd.polyjet.entity.enemies; package zero1hd.polyjet.entity.enemies;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
@ -24,6 +23,7 @@ public class VoidCircle extends Actor implements Entity, Poolable {
private boolean done; private boolean done;
private boolean begin; private boolean begin;
private Vector2 center; private Vector2 center;
public VoidCircle(ShapeRenderer shapeRenderer) { public VoidCircle(ShapeRenderer shapeRenderer) {
hitBox = new Rectangle(); hitBox = new Rectangle();
this.shapeRenderer = shapeRenderer; this.shapeRenderer = shapeRenderer;
@ -42,6 +42,8 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
@Override @Override
public void act(float delta) { public void act(float delta) {
toFront();
center.x = getX()+getWidth()/2f; center.x = getX()+getWidth()/2f;
center.y = getY()+getHeight()/2f; center.y = getY()+getHeight()/2f;
hitBox.setCenter(center.x, center.y); hitBox.setCenter(center.x, center.y);

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@ -37,6 +37,7 @@ public class GamePlayArea extends Stage {
shapes.setProjectionMatrix(getCamera().combined); shapes.setProjectionMatrix(getCamera().combined);
entityController = new EntityController(assetManager, shapes); entityController = new EntityController(assetManager, shapes);
collisionDetector = new CollisionDetector(entityController.activeAllies, entityController.activeEnemies); collisionDetector = new CollisionDetector(entityController.activeAllies, entityController.activeEnemies);
entityController.activeAllies.add(polyjet);
addActor(polyjet); addActor(polyjet);
} }