reworked a few textures
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@@ -1,6 +1,5 @@
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package zero1hd.polyjet.entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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