progress on untested music controller (base music controller using NAudio added, created intermediate sample provider that allows to obtain spectrum for current buffer);
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@ -50,6 +50,7 @@
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<Compile Include="Zer01HD\Audio\MusicController.cs" />
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<Compile Include="Zer01HD\Audio\MusicList.cs" />
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<Compile Include="Zer01HD\Audio\SupportedFormats.cs" />
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<Compile Include="Zer01HD\Audio\TransparentSampleProvider.cs" />
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<Compile Include="Zer01HD\Screens\MainMenu\MainPage.cs" />
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<Compile Include="Zer01HD\Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Zer01HD\Utilities\Camera\Camera2D.cs" />
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@ -1,4 +1,6 @@
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using Microsoft.Xna.Framework.Media;
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using NAudio.Dsp;
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using NAudio.Wave;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -10,17 +12,98 @@ namespace RhythmBullet.Zer01HD.Audio
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internal class MusicController
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{
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MusicList musicList;
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WaveOutEvent outputDevice;
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TransparentSampleProvider transparentSampleProvider;
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AudioFileReader audioInput;
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Random random;
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float volume;
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private float Volume
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{
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get
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{
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return volume;
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}
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set
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{
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if (outputDevice != null)
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{
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outputDevice.Volume = value;
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}
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volume = value;
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}
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}
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private int PlayingIndex
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{
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get
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{
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return musicList.List.IndexOf(audioInput.FileName);
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}
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set
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{
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if (value < 0) value = musicList.List.Count -1;
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if (value >= musicList.List.Count) value = 0;
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LoadMusic(musicList.List[value]);
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}
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}
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public MusicController(MusicList musicList)
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{
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this.musicList = musicList;
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random = new Random();
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}
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public void LoadMusic(string path)
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private void LoadMusic(string path)
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{
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outputDevice?.Dispose();
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audioInput?.Dispose();
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audioInput = new AudioFileReader(path);
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transparentSampleProvider = new TransparentSampleProvider(audioInput);
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outputDevice = new WaveOutEvent();
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outputDevice.Volume = Volume;
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outputDevice.Init(transparentSampleProvider);
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}
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public void Skip()
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{
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PlayingIndex++;
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}
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public void Previous()
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{
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PlayingIndex--;
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}
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public void Shuffle()
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{
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PlayingIndex = random.Next(0, musicList.List.Count);
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}
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public void Play()
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{
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outputDevice.Play();
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}
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public void Pause()
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{
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outputDevice.Pause();
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}
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public void Stop()
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{
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outputDevice.Stop();
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}
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public TimeSpan Position()
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{
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return audioInput.CurrentTime;
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}
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}
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}
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86
RhythmBullet/Zer01HD/Audio/TransparentSampleProvider.cs
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86
RhythmBullet/Zer01HD/Audio/TransparentSampleProvider.cs
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@ -0,0 +1,86 @@
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using Microsoft.Xna.Framework;
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using NAudio.Dsp;
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using NAudio.Wave;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio
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{
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public class TransparentSampleProvider : ISampleProvider
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{
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private const int FFT_SIZE = 2048;
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private readonly int m;
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private ISampleProvider source;
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private Complex[] fftBuffer;
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private float[] spectrum;
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private int channelCount;
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public bool performFFT;
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public TransparentSampleProvider(ISampleProvider sampleProvider)
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{
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m = (int)Math.Log(FFT_SIZE);
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source = sampleProvider;
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channelCount = sampleProvider.WaveFormat.Channels;
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fftBuffer = new Complex[FFT_SIZE];
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spectrum = new float[FFT_SIZE];
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}
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public WaveFormat WaveFormat
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{
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get
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{
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return source.WaveFormat;
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}
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}
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public float GetSpectrumBin(int bin)
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{
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lock (spectrum)
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{
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return spectrum[bin];
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}
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}
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public int Read(float[] buffer, int offset, int count)
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{
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int sampleCount = source.Read(buffer, offset, count);
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if (performFFT)
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{
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int fftOffset = 0;
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for (int s = 0; s < sampleCount; s += channelCount)
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{
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if (s >= FFT_SIZE)
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{
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FastFourierTransform.FFT(true, m, fftBuffer);
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lock (spectrum)
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{
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for (int binID = 0; binID < spectrum.Length; binID++)
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{
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spectrum[binID] = fftBuffer[binID].X;
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}
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}
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fftOffset -= FFT_SIZE;
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}
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float greatestVal = 0;
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for (int c = 0; c < channelCount; c++)
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{
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greatestVal = MathHelper.Max(buffer[s + offset + c], greatestVal);
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}
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fftBuffer[s + fftOffset].X = (float)(buffer[s + offset] * FastFourierTransform.HammingWindow(s, FFT_SIZE));
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fftBuffer[s + fftOffset].Y = 0;
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}
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}
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return sampleCount;
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}
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}
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}
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