2017-09-03 08:29:33 +00:00
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying LOWP vec4 vColor;
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varying vec2 vTexCoord;
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uniform sampler2D u_texture;
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uniform sampler2D u_texture1;
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2018-09-04 01:39:26 +00:00
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2017-09-03 08:29:33 +00:00
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void main() {
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2018-09-04 01:39:26 +00:00
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vec4 origColor = texture2D(u_texture, vTexCoord);
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vec4 blurredColor = texture2D(u_texture1, vTexCoord);
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vec4 result;
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2018-09-04 02:59:37 +00:00
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result = origColor + blurredColor;
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result.a = vColor.a;
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result.rgb *= vColor.rgb;
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gl_FragColor = result;
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2017-09-03 08:29:33 +00:00
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}
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