rhythmbullet/RhythmBullet/Zer01HD/UI/Page/Page.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI
{
public class Page
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{
private readonly int pageX, pageY;
public readonly int xPos, yPos;
public Page(int pageX, int pageY)
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{
this.pageX = pageX;
this.pageY = pageY;
}
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public void Update(GameTime gameTime)
{
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}
public void Draw(SpriteBatch batch)
{
}
}
}