rhythmbullet/RhythmBullet/Zer01HD/Game/Preferences/Controls.cs

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using RhythmBullet.Zer01HD.Utilities.Persistence;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game.Preferences
{
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public class Controls : IPreferences
{
public int Forward;
public int Backward;
public int Left;
public int Right;
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public int Shoot;
}
}