rhythmbullet/android/assets/shaders/default_vertex.glsl

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2017-06-07 00:06:57 +00:00
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main()
{
v_color = a_color;
v_color.a = v_color.a * (256.0/255.0);
v_texCoords = a_texCoord + 0;
gl_Position = u_projTrans * a_position;
}