2017-09-03 08:29:33 +00:00
|
|
|
#ifdef GL_ES
|
|
|
|
#define LOWP lowp
|
|
|
|
precision mediump float;
|
|
|
|
#else
|
|
|
|
#define LOWP
|
|
|
|
#endif
|
|
|
|
|
|
|
|
varying LOWP vec4 vColor;
|
|
|
|
varying vec2 vTexCoord;
|
|
|
|
|
|
|
|
|
|
|
|
uniform sampler2D u_texture;
|
|
|
|
uniform sampler2D u_texture1;
|
2018-09-04 01:39:26 +00:00
|
|
|
|
2017-09-03 08:29:33 +00:00
|
|
|
void main() {
|
2018-09-04 04:54:23 +00:00
|
|
|
vec4 origColor = texture2D(u_texture, vTexCoord);
|
|
|
|
vec4 blurredColor = texture2D(u_texture1, vTexCoord);
|
|
|
|
|
|
|
|
vec4 result;
|
|
|
|
result = origColor + blurredColor;
|
|
|
|
result.a = vColor.a;
|
|
|
|
result.rgb *= vColor.rgb;
|
|
|
|
gl_FragColor = result;
|
|
|
|
|
2018-09-04 02:59:37 +00:00
|
|
|
|
2017-09-03 08:29:33 +00:00
|
|
|
}
|
2018-09-04 04:54:23 +00:00
|
|
|
|