19 lines
372 B
Plaintext
19 lines
372 B
Plaintext
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying LOWP vec4 vColor;
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varying vec2 vTexCoord;
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uniform sampler2D u_texture;
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uniform sampler2D u_texture1;
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void main() {
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vec4 origColor = texture(u_texture, vTexCoord);
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vec4 blurredColor = texture(u_texture1, vTexCoord);
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gl_FragColor = origColor + blurredColor;
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}
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