rhythmbullet/old/android/assets/shaders/combine.fsh

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2018-09-11 05:05:34 +00:00
#ifdef GL_ES
#define LOWP lowp
precision mediump float;
#else
#define LOWP
#endif
varying LOWP vec4 vColor;
varying vec2 vTexCoord;
uniform sampler2D u_texture;
uniform sampler2D u_texture1;
void main() {
vec4 origColor = texture2D(u_texture, vTexCoord);
vec4 blurredColor = texture2D(u_texture1, vTexCoord);
vec4 result;
result = origColor + blurredColor;
result.a = vColor.a;
result.rgb *= vColor.rgb;
gl_FragColor = result;
}