137 lines
4.4 KiB
C#
137 lines
4.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using RecrownedAthenaeum.Graphics.Render;
|
|
|
|
namespace RecrownedAthenaeum.Graphics.UI.Modular
|
|
{
|
|
|
|
/// <summary>
|
|
/// Contains a group of modules and has its own relative coordinate system.
|
|
/// </summary>
|
|
public class UIModuleGroup : UIModule
|
|
{
|
|
List<UIModule> modules = new List<UIModule>();
|
|
|
|
/// <summary>
|
|
/// Set this to crop anything that flows out of the boundaries of this group. Will not crop if this is null.
|
|
/// </summary>
|
|
public BasicScissor basicScissor;
|
|
|
|
/// <summary>
|
|
/// Instantiates the UI module group.
|
|
/// </summary>
|
|
/// <param name="basicScissor">Sets the <see cref="basicScissor"/> field.</param>
|
|
public UIModuleGroup(BasicScissor basicScissor = null)
|
|
{
|
|
this.basicScissor = basicScissor;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws this group of modules. If scissoring, will use the matrix and effect designated in the <see cref="BasicScissor"/> to begin the batch normally again.
|
|
/// </summary>
|
|
/// <param name="spriteBatch">Batch used to draw the group.</param>
|
|
public override void Draw(ConsistentSpriteBatch spriteBatch)
|
|
{
|
|
if (basicScissor != null)
|
|
{
|
|
spriteBatch.End();
|
|
basicScissor.Begin(Boundaries, spriteBatch);
|
|
}
|
|
|
|
foreach (UIModule module in modules)
|
|
{
|
|
int offsetX = module.X;
|
|
int offsetY = module.Y;
|
|
module.X = X + offsetX;
|
|
module.Y = Y + offsetY;
|
|
module.Draw(spriteBatch);
|
|
module.X = offsetX;
|
|
module.Y = offsetY;
|
|
}
|
|
|
|
if (basicScissor != null)
|
|
{
|
|
basicScissor.End();
|
|
spriteBatch.Begin();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the group of modules.
|
|
/// </summary>
|
|
/// <param name="gameTime">Game time used.</param>
|
|
public override void Update(GameTime gameTime)
|
|
{
|
|
foreach (UIModule module in modules)
|
|
{
|
|
module.Update(gameTime);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds module(s) to this group.
|
|
/// </summary>
|
|
/// <param name="addModules">The module(s) to add.</param>
|
|
public virtual void AddModules(params UIModule[] addModules)
|
|
{
|
|
foreach (UIModule module in addModules)
|
|
{
|
|
if (modules.Contains(module))
|
|
{
|
|
throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
|
|
}
|
|
module.parent = this;
|
|
modules.Add(module);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes given module from group.
|
|
/// </summary>
|
|
/// <param name="module">module to remove.</param>
|
|
public virtual void RemoveModule(UIModule module)
|
|
{
|
|
module.parent = null;
|
|
modules.Remove(module);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Obtains an array snapshot of all the modules.
|
|
/// </summary>
|
|
public UIModule[] GetCopyOfModules()
|
|
{
|
|
return modules.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the keyboard state of the modules in this group.
|
|
/// </summary>
|
|
/// <param name="state">The new state.</param>
|
|
/// <returns>Whether or not to continue updating the other listeners.</returns>
|
|
public override bool KeyboardStateChanged(KeyboardState state)
|
|
{
|
|
foreach (UIModule module in modules)
|
|
{
|
|
module.KeyboardStateChanged(state);
|
|
}
|
|
return base.KeyboardStateChanged(state);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the moues state of the modules in this group.
|
|
/// </summary>
|
|
/// <param name="state">The new state.</param>
|
|
/// <returns>Whether or not to continue updating other listeners.</returns>
|
|
public override bool MouseStateChanged(MouseState state)
|
|
{
|
|
foreach (UIModule module in modules)
|
|
{
|
|
module.MouseStateChanged(state);
|
|
}
|
|
return base.MouseStateChanged(state);
|
|
}
|
|
}
|
|
}
|