16 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
 | |
| in vec3 aPosition;
 | |
| in vec2 aTexCoord;
 | |
| in vec4 aColor;
 | |
| uniform mat4 transform;
 | |
| 
 | |
| out vec2 texCoord;
 | |
| out vec4 color;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     texCoord = aTexCoord;
 | |
|     color = aColor;
 | |
|     
 | |
|     gl_Position = vec4(aPosition, 1.0f) * transform;
 | |
| } |