145 lines
5.0 KiB
C#
145 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Camera;
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namespace RecrownedAthenaeum.UI.Modular
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{
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/// <summary>
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/// Contains a group of modules and has its own relative coordinate system.
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/// </summary>
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public class UIModuleGroup : UIModule
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{
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List<UIModule> modules = new List<UIModule>();
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Rectangle scissorBounds;
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RasterizerState scissorRasterizer = new RasterizerState();
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/// <summary>
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/// Camera used by the module for cropping.
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/// </summary>
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public Camera2D Camera { get; set; }
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/// <summary>
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/// Creates a module group.
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/// </summary>
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/// <param name="crop">Whether or not to crop out of bounds. Default is false.</param>
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/// <param name="camera">What camera to use for cropping. Default is null.</param>
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public UIModuleGroup(bool crop = false, Camera2D camera = null)
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{
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if (crop && camera == null) throw new ArgumentException("Cannot crop without camera.");
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Camera = camera;
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if (crop)
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{
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scissorRasterizer.ScissorTestEnable = true;
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scissorBounds = new Rectangle();
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}
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}
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/// <summary>
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/// Draws this group of modules.
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/// </summary>
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/// <param name="batch">Batch used to draw the group.</param>
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public override void Draw(SpriteBatch batch)
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{
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if (scissorBounds != null)
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{
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, Camera?.Matrix);
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scissorBounds.Width = bounds.Width;
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scissorBounds.Height = bounds.Height;
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scissorBounds.X = bounds.X;
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scissorBounds.Y = bounds.Y;
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Rectangle scissor = scissorBounds;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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}
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foreach (UIModule module in modules)
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{
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int offsetX = module.bounds.X;
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int offsetY = module.bounds.Y;
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module.bounds.X = bounds.X + offsetX - (int)module.origin.X;
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module.bounds.Y = bounds.Y + offsetY - (int)module.origin.Y;
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module.Draw(batch);
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module.bounds.X = offsetX;
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module.bounds.Y = offsetY;
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}
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if (scissorBounds != null)
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{
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batch.GraphicsDevice.ScissorRectangle = scissorBounds;
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, Camera?.Matrix);
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}
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}
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/// <summary>
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/// Updates the group of modules.
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/// </summary>
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/// <param name="gameTime">Game time used.</param>
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public override void Update(GameTime gameTime)
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{
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foreach (UIModule module in modules)
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{
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module.Update(gameTime);
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}
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}
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/// <summary>
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/// Adds module(s) to this group.
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/// </summary>
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/// <param name="addModules">The module(s) to add.</param>
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public void AddModule(params UIModule[] addModules)
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{
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foreach (UIModule module in addModules)
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{
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if (modules.Contains(module))
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{
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throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
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}
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module.Parent = this;
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modules.Add(module);
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}
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}
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/// <summary>
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/// Removes given module from group.
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/// </summary>
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/// <param name="module">module to remove.</param>
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public void RemoveModule(UIModule module)
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{
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module.Parent = null;
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modules.Remove(module);
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}
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/// <summary>
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/// Updates the keyboard state of the modules in this group.
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/// </summary>
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/// <param name="state">The new state.</param>
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/// <returns>Whether or not to continue updating the other listeners.</returns>
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public override bool KeyboardStateChanged(KeyboardState state)
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{
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foreach (UIModule module in modules)
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{
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module.KeyboardStateChanged(state);
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}
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return base.KeyboardStateChanged(state);
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}
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/// <summary>
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/// Updates the moues state of the modules in this group.
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/// </summary>
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/// <param name="state">The new state.</param>
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/// <returns>Whether or not to continue updating other listeners.</returns>
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public override bool MouseStateChanged(MouseState state)
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{
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foreach (UIModule module in modules)
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{
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module.MouseStateChanged(state);
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}
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return base.MouseStateChanged(state);
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}
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}
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}
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