190 lines
7.4 KiB
C#
190 lines
7.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.DataTypes
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{
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public class NinePatch : ISpecialDrawable
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{
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public Color color;
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public Rectangle textureRegion;
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readonly Texture2D texture;
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readonly int left, right, bottom, top;
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/// <summary>
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/// A nine patch object.
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/// </summary>
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/// <param name="texture">Texture used for the nine patch. Dimensions must be greater than their sum border counter parts. If used as part of texture atlas, the texture should be the texture of the entire atlas.</param>
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/// <param name="left">Left side.</param>
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/// <param name="right">Right side.</param>
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/// <param name="bottom">Bottom side.</param>
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/// <param name="top">Top side.</param>
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public NinePatch(Texture2D texture, int left, int right, int bottom, int top)
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{
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this.texture = texture;
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textureRegion = texture.Bounds;
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if (left + right >= textureRegion.Width) throw new ArgumentOutOfRangeException("a and b cannot be greater than or equal to the width of region.");
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if (bottom + top >= textureRegion.Height) throw new ArgumentOutOfRangeException("c and d cannot be greater or equal to the height of the texture.");
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this.left = left;
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this.right = right;
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this.bottom = bottom;
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this.top = top;
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color = Color.White;
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}
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public void Draw(SpriteBatch spriteBatch, Rectangle destination)
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{
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Rectangle sourceRectangle;
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Rectangle drawnRectangle;
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//1x1
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = left;
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drawnRectangle.Height = bottom;
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sourceRectangle.X = 0;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = left;
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sourceRectangle.Height = bottom;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x1
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drawnRectangle.X = destination.X + left;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = destination.Width - left - right;
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drawnRectangle.Height = bottom;
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sourceRectangle.X = left;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = textureRegion.Width - left - right;
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sourceRectangle.Height = bottom;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x1
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drawnRectangle.X = destination.X + destination.Width - right;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = right;
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drawnRectangle.Height = bottom;
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sourceRectangle.X = textureRegion.Width - right;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = right;
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sourceRectangle.Height = bottom;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//1x2
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Y + bottom;
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drawnRectangle.Width = left;
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drawnRectangle.Height = destination.Height - top - bottom;
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sourceRectangle.X = 0;
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sourceRectangle.Y = bottom;
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sourceRectangle.Width = left;
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sourceRectangle.Height = textureRegion.Height - bottom - top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x2
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drawnRectangle.X = destination.X + left;
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drawnRectangle.Y = destination.Y + bottom;
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drawnRectangle.Width = destination.Width - left - right;
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drawnRectangle.Height = destination.Height - bottom - top;
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sourceRectangle.X = left;
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sourceRectangle.Y = bottom;
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sourceRectangle.Width = textureRegion.Width - left - right;
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sourceRectangle.Height = textureRegion.Height - bottom - top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x2
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drawnRectangle.X = destination.X + destination.Width - right;
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drawnRectangle.Y = destination.Y + bottom;
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drawnRectangle.Width = right;
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drawnRectangle.Height = destination.Height - bottom - top;
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sourceRectangle.X = textureRegion.Width - right;
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sourceRectangle.Y = bottom;
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sourceRectangle.Width = right;
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sourceRectangle.Height = textureRegion.Height - bottom - top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//1x3
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Height - top;
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drawnRectangle.Width = left;
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drawnRectangle.Height = top;
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sourceRectangle.X = left;
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sourceRectangle.Y = textureRegion.Height - top;
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sourceRectangle.Width = left;
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sourceRectangle.Height = top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x3
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drawnRectangle.X = destination.X + left;
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drawnRectangle.Y = destination.Height - top;
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drawnRectangle.Width = destination.Width - left - right;
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drawnRectangle.Height = top;
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sourceRectangle.X = left;
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sourceRectangle.Y = textureRegion.Height - top;
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sourceRectangle.Width = textureRegion.Width - left - right;
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sourceRectangle.Height = top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x3
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drawnRectangle.X = destination.X + destination.Width - right;
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drawnRectangle.Y = destination.Height - top;
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drawnRectangle.Width = right;
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drawnRectangle.Height = top;
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sourceRectangle.X = textureRegion.Width - right;
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sourceRectangle.Y = textureRegion.Height - top;
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sourceRectangle.Width = right;
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sourceRectangle.Height = top;
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sourceRectangle.X += textureRegion.X;
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sourceRectangle.Y += textureRegion.Y;
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spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color);
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}
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public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
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{
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this.color = color;
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Draw(spriteBatch, destination);
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}
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}
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}
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