88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.Data
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{
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/// <summary>
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/// Data transfer object for game skins.
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/// </summary>
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public class SkinData
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{
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/// <summary>
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/// Holds metadata.
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/// </summary>
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public class Metadata
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{
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/// <summary>
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/// Author name.
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/// </summary>
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public string author;
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/// <summary>
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/// Description of skin.
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/// </summary>
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public string description;
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/// <summary>
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/// Name of skin.
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/// </summary>
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public string skinName;
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}
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/// <summary>
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/// The metadata for the skin file.
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/// </summary>
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public Metadata metadata;
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/// <summary>
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/// The name of the atlas with extension.
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/// </summary>
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public string nameOfTextureAtlas;
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/// <summary>
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/// Name of the region or file designating the cursor. If there is an extension, will check for file first then texture atlas. Otherwise, will just check region.
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/// </summary>
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public string cursorTextureName;
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/// <summary>
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/// The color data containing the name of the color, and red, green, and blue values for the color.
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/// </summary>
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public ColorData[] colors;
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/// <summary>
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/// The skin definitions containing a name for the definition, and the definition itself.
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/// </summary>
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public DefinitionData[] definitions;
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/// <summary>
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/// Color data for data transfer.
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/// </summary>
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public struct ColorData
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{
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/// <summary>
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/// Name of color to be referenced by.
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/// </summary>
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public string name;
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/// <summary>
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/// RGBA data of this color.
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/// </summary>
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public int r, g, b, a;
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}
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/// <summary>
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/// Definition data for data transfer.
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/// </summary>
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public struct DefinitionData
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{
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/// <summary>
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/// Name of definition to be referenced by.
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/// </summary>
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public string name;
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/// <summary>
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/// The skin definition data.
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/// </summary>
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public ISkinDefinitionData skin;
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}
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}
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}
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