recrownedgtk/RecrownedGTK/Graphics/Render/Shaders/default.frag
Harrison 519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00

10 lines
155 B
GLSL

out vec4 outputColor;
in vec2 texCoord;
in vec4 color;
uniform sampler2D texture0;
void main()
{
outputColor = texture(texture0, texCoord) * color;
}