Harrison
519d31f2e1
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
10 lines
155 B
GLSL
10 lines
155 B
GLSL
out vec4 outputColor;
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in vec2 texCoord;
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in vec4 color;
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uniform sampler2D texture0;
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void main()
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{
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outputColor = texture(texture0, texCoord) * color;
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} |