123 lines
5.2 KiB
C#
123 lines
5.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.DataTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.DataTypes
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{
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public class TextureAtlas
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{
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private Texture2D texture;
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private Dictionary<string, TextureAtlasRegion> dictionaryOfRegions = new Dictionary<string, TextureAtlasRegion>();
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public TextureAtlasRegion this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else return null; } }
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public TextureAtlas(Texture2D texture, TextureAtlasRegion[] regions)
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{
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this.texture = texture;
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foreach (TextureAtlasRegion region in regions)
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{
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dictionaryOfRegions.Add(region.name, region);
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}
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}
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public TextureAtlas(Texture2D texture, Dictionary<string, TextureAtlasRegion> dictionaryOfRegions)
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{
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this.texture = texture;
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this.dictionaryOfRegions = dictionaryOfRegions;
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}
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/// <summary>
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/// Draw the region given by a string in the atlas onto a destination rectangle.
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/// </summary>
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/// <param name="name">Name of region to draw.</param>
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/// <param name="batch">SpriteBatch to be used.</param>
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/// <param name="destination">The location to draw this region.</param>
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/// <param name="color">Color to use.</param>
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/// <param name="rotation">Rotation of texture drawn.</param>
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/// <param name="origin">Origin used by rotation.</param>
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public void Draw(string name, SpriteBatch batch, Rectangle destination, Color color = default(Color), float rotation = 0, Vector2 origin = new Vector2())
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{
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dictionaryOfRegions[name].Draw(batch, destination, color, rotation, origin);
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}
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/// <summary>
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/// Creates or obtains a previously created texture of a region.
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/// </summary>
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/// <param name="name">Name of region.</param>
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/// <param name="graphicsDevice">graphics device to be used.</param>
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/// <returns>The texture from the region.</returns>
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public Texture2D ObtainRegionAsTexture(string name, GraphicsDevice graphicsDevice)
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{
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return dictionaryOfRegions[name].AsTexture2D(graphicsDevice);
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}
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public class TextureAtlasRegion : IComparable<TextureAtlasRegion>, ISpecialDrawable, IDisposable
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{
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public readonly string name;
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public readonly Rectangle sourceRectangle;
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readonly NinePatch ninepatch;
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Texture2D atlasTexture;
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Texture2D regionTexture;
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/// <summary>
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/// A specified region in a texture atlas.
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/// </summary>
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/// <param name="name">Name of region.</param>
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/// <param name="sourceRegion">The location of the region on the atlas.</param>
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/// <param name="ninePatch">A <see cref="NinePatch"/> definition for the region.</param>
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/// <param name="atlasTexture">The texture that holds the image data for the atlas.</param>
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public TextureAtlasRegion(string name, Rectangle sourceRegion, NinePatch ninePatch, Texture2D atlasTexture)
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{
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this.atlasTexture = atlasTexture ?? throw new ArgumentNullException("Name parameters can be null.");
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this.name = name ?? throw new ArgumentNullException("Name parameters can be null.");
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this.sourceRectangle = sourceRegion;
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this.ninepatch = ninePatch;
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}
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public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation, Vector2 origin)
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{
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if (ninepatch != null)
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{
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ninepatch.Draw(batch, destination);
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} else
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{
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batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
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}
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}
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/// <summary>
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/// Create or obtains a previously created texture of this region.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device to use to create the texture.</param>
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/// <returns>The texture of the region.</returns>
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public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
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{
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if (regionTexture == null)
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{
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Color[] data = new Color[sourceRectangle.Width * sourceRectangle.Height];
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regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
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atlasTexture.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
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regionTexture.SetData(data);
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}
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return regionTexture;
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}
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public int CompareTo(TextureAtlasRegion other)
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{
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return name.CompareTo(other);
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}
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public void Dispose()
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{
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regionTexture?.Dispose();
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}
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}
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}
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}
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