recrownedgtk/RecrownedGTK/Graphics/Render/RectTexture.cs
Harrison 519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00

70 lines
2.2 KiB
C#

using RecrownedGTK.Types;
using OpenTK.Graphics;
namespace RecrownedGTK.Graphics.Render {
public class RectTexture : Rectangle, IDrawable {
private uint[] indices;
private VertexInformation[] vertices;
private TextureData textureData;
public Color4 Color {
get {
return vertices[0].color;
}
set {
for (int vert = 0; vert < vertices.Length; vert++) {
vertices[vert].color = value;
}
}
}
public override float Width {
get {
return vertices[1].coords.X - vertices[0].coords.X;
}
set {
vertices[1].coords.X = vertices[0].coords.X + value;
vertices[2].coords.X = vertices[3].coords.X + value;
}
}
public override float Height {
set {
vertices[3].coords.Y = vertices[0].coords.Y + value;
vertices[2].coords.Y = vertices[1].coords.Y + value;
}
get {
return vertices[3].coords.Y - vertices[0].coords.Y;
}
}
public override float X {
set {
float width = Width;
vertices[0].coords.X = value;
Width = width;
}
get {
return vertices[0].coords.X;
}
}
public override float Y {
set {
float height = Height;
vertices[0].coords.Y = value;
Height = height;
}
get {
return vertices[0].coords.Y;
}
}
public RectTexture(TextureData textureData) {
this.textureData = textureData;
vertices = new VertexInformation[4];
indices = new uint[] {0, 1, 3,
1, 2, 3};
}
public void Draw(out VertexInformation[] vertices, out uint[] indices, out TextureData textureData) {
indices = this.indices;
vertices = this.vertices;
textureData = this.textureData;
}
}
}