recrownedgtk/RecrownedAthenaeum.ConsoleTools/CommandProcessor/EngineCommand.cs

65 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace RecrownedAthenaeum.Tools.CommandProcessor
{
public abstract class EngineCommand
{
bool CaseSensitiveName = false;
/// <summary>
/// the words a user can type that will invoke this command.
/// </summary>
public string[] invokeStrings;
public EngineCommand(params string[] invokeStrings)
{
this.invokeStrings = invokeStrings ?? throw new ArgumentNullException();
}
/// <summary>
/// Whether or not this command should be invoked given the string.
/// </summary>
/// <param name="command">The string that acts as the command.</param>
/// <returns>whether or not this command is invoked.</returns>
public bool IsInvoked(string command)
{
if (!CaseSensitiveName) command = command.ToLower();
for (int i = 0; i < invokeStrings.Length; i++)
{
if (!CaseSensitiveName)
{
if (invokeStrings[i].ToLower() == command) return true;
} else
{
if (invokeStrings[i] == command) return true;
}
}
return false;
}
/// <summary>
/// Runs the command.
/// </summary>
/// <param name="arguments">arguments to be used. May be null.</param>
public virtual void Run(string[] arguments = null)
{
}
/// <summary>
/// Returns the help for the given argument for this command. If no argument is defined, general help for the command should be given.
/// If no argument is given (null), then returns overall help statement.
/// Overall help should list possible arguments for user to use "help [command] [arg]" format.
/// Arguments can then be separately returned from help as the help command will pass in the argument the user requests to see in detail in the parameter.
/// </summary>
/// <param name="argument">The argument the help string is for. Can be null for overall command help.</param>
/// <returns>The text to help understand the argument.</returns>
public virtual string Help(string argument = null)
{
return "This command doesn't define a help string. Shame on it.";
}
}
}