using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace RecrownedAthenaeum.Camera { /// /// A virtual 2D camera that wraps the normal . Default projection is orthographic. /// public class Camera2D : Camera3D { /// /// The 2D position. /// public Vector2 Position { get { return new Vector2(position.X, position.Y); } set { position.X = value.X; position.Y = value.Y; } } /// /// Places camera in the center given the corner position. /// public Vector2 CenterPosition { set { position.X = value.X + graphicsDevice.Viewport.Width / 2f; position.Y = value.Y + graphicsDevice.Viewport.Height / 2f; } } /// /// A 2D camera from the generic . /// /// The graphics device to use if not using the one in . public Camera2D(GraphicsDevice graphicsDevice = null) : base(graphicsDevice) { projectionMatrix = Matrix.CreateOrthographic(this.graphicsDevice.Viewport.Width, this.graphicsDevice.Viewport.Height, 0, 1); CenterPosition = new Vector2(0, 0); Apply(); } /// /// Applies for 2D. /// Sets where the camera is looking for the view matrix to the position of the camera. /// public override void Apply() { lookAt = new Vector3(Position, 1f); base.Apply(); } /// /// Lerps to the given position. /// /// The multiplier for difference in distance. /// The target position to lerp to. /// Time between this frame and the previous frame. public void LinearInterpolationToPosition(float alpha, Vector2 targetPosition, float delta) { if (alpha <= 0 && alpha > 1f) throw new ArgumentException("Alpha can't be greater than 1f, less than or equal to 0."); Vector2 distance = targetPosition - Position; distance *= (float)(1.0f - Math.Pow(1 - alpha, delta / 0.02f)); Position += distance; } /// /// Moves the camera. /// Apply needs to be called. /// /// Magnitude of how much to move per axis. public void MoveCamera(Vector2 move) { Console.WriteLine(move); Position += move; Console.WriteLine(Position); } } }