using OpenTK;
namespace RecrownedGTK.Graphics.Render {
public interface IDrawable
{
///
/// Fills the parameters with the information needed to draw this texture.
///
/// The vertices in pairs of 3 normalized in the order x, y, and z.
/// The texture data to be used. Can be null.
void Draw(out VertexInformation[] vertices, out uint[] indices, out TextureData textureData);
}
}