using System; using OpenTK.Graphics.OpenGL; namespace RecrownedGTK.Graphics { public class VertexBufferHandle : IDisposable { private bool disposed; private int handle; public bool Bound { get; private set; } public VertexBufferHandle() { handle = GL.GenBuffer(); } public void Bind() { Bound = true; GL.BindBuffer(BufferTarget.ArrayBuffer, handle); } public void Unbind() { Bound = false; GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } public void Buffer(float[] vertices, BufferUsageHint hint = BufferUsageHint.StaticDraw) { if (Bound) { GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, hint); return; } throw new InvalidOperationException("Buffer is not bound."); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (disposed) return; if (disposing) { } Unbind(); GL.DeleteBuffer(handle); disposed = true; } ~VertexBufferHandle() { Dispose(false); } } }