using System; using OpenTK.Graphics.OpenGL; namespace RecrownedGTK.Graphics { public class VertexArrayHandle : IDisposable { private bool disposed; private int handle; private bool begun; public VertexArrayHandle() { handle = GL.GenVertexArray(); } public void Begin() { if (begun) throw new InvalidOperationException("The VertexArrayHandle has already been started."); GL.BindVertexArray(handle); begun = true; } public void End() { if (!begun) throw new InvalidOperationException("The VertexArrayHandle has never been started."); GL.BindVertexArray(0); begun = false; } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (disposed) return; if (disposing) { } GL.BindVertexArray(0); GL.DeleteVertexArray(handle); disposed = true; } ~VertexArrayHandle() { Dispose(false); } } }