using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
using System;
namespace RecrownedAthenaeum.UI.SkinSystem.Definitions
{
///
/// Definition for a button.
///
public class ButtonSkinDefinition : ISkinDefinitionData
{
///
/// Names for the regions in the texture atlas respectively.
///
public string upRegion, downRegion, disabledRegion, selectedRegion;
///
public Type UIModuleType { get { return typeof(Button); } }
///
/// Constructs the definition with minimum requirements.
///
/// Name of region specifying the texture shown for when the button is pressed down.
/// Name of region specifying the texture shown for when the button is not pressed.
public ButtonSkinDefinition(string downRegion, string upRegion)
{
this.downRegion = downRegion;
this.upRegion = upRegion;
}
}
}