using OpenTK; namespace RecrownedGTK.Game { public class GameManager : GameWindow { public GameManager() : base() { //TODO Implement interface that calls the users created game files. } protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); } protected override void OnClosed(System.EventArgs e) { base.OnClosed(e); } } }