namespace RecrownedAthenaeum.Input { /// /// Input listener for . /// public interface IInputListener { /// /// Called when the state of the keyboard has changed. /// /// The new state. /// True to continue calling other listeners. bool KeyboardStateChanged(KeyboardState state); /// /// Called when the state of the mouse has changed. /// /// The new state. /// True to continue calling other listeners. bool MouseStateChanged(MouseState state); } }